2022
DOI: 10.1051/aacus/2022040
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Spatial audio signal processing for binaural reproduction of recorded acoustic scenes – review and challenges

Abstract: Spatial audio has been studied for several decades, but has seen much renewed interest recently due to advances in both software and hardware for capture and playback, and the emergence of applications such as virtual reality and augmented reality. This renewed interest has led to the investment of increasing efforts in developing signal processing algorithms for spatial audio, both for capture and for playback. In particular, due to the popularity of headphones and earphones, many spatial audio signal process… Show more

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Cited by 24 publications
(14 citation statements)
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“…The following Table 1 depicts the sound sources in several acoustic virtual reality research domains. A variety of devices have been demonstrated to be effective for spatial sound capture [40]. Jeon et al [37] employed binaural recording techniques with microphone arrays and portable sound level metres to capture environmental noise experienced by inhabitants in the actual indoor environment to be simulated in a virtual world.…”
Section: Realistic Spatial Audio Sourcesmentioning
confidence: 99%
“…The following Table 1 depicts the sound sources in several acoustic virtual reality research domains. A variety of devices have been demonstrated to be effective for spatial sound capture [40]. Jeon et al [37] employed binaural recording techniques with microphone arrays and portable sound level metres to capture environmental noise experienced by inhabitants in the actual indoor environment to be simulated in a virtual world.…”
Section: Realistic Spatial Audio Sourcesmentioning
confidence: 99%
“…T HE problem of analyzing and reconstructing the sound field through acquisitions by multiple microphones has been widely studied in the literature. The ever-evolving trends in immersive multimedia communication have triggered a rapid evolution of computational acoustics, from the early solutions of spatial audio processing and rendering to the emerging paradigms of interactive extended reality [1]. Nowadays, indeed, sound field analysis and processing play a crucial role for the signal processing community which aims to develop new models and flexible representations to efficiently manipulate acoustic scenes.…”
Section: Introductionmentioning
confidence: 99%
“…locations with near life-like audio quality. At the near-end, either headphones [5]- [7] or loudspeaker arrays [8]- [10] can be used as the rendering device for AT, where the idea behind the latter rendering approach is similar to the sound field reconstruction techniques such as Ambisonics [11,12] and Wave Field Synthesis (WFS) [13,14]. In this study, we will focus on the Binaural Audio Telepresence (BAT).…”
Section: Introductionmentioning
confidence: 99%