2021
DOI: 10.1109/tvcg.2021.3067761
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SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues

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Cited by 53 publications
(11 citation statements)
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“…Consistently, here, the visualizations stay still; for example, in VisCommentator [17] visualizations are embedded on static video screenshots. Motion is visible in cases where users can interact through zoom, pan, or rotation [69], [108], [110], [112], or when animated traces are replayed in the tools [4], [68], [90], [101]. However, in contrast to our work, this literature does not discuss how to design moving visualizations and most visualizations are not embedded with a data referent.…”
Section: Moving Visualization Stationary Viewermentioning
confidence: 85%
See 1 more Smart Citation
“…Consistently, here, the visualizations stay still; for example, in VisCommentator [17] visualizations are embedded on static video screenshots. Motion is visible in cases where users can interact through zoom, pan, or rotation [69], [108], [110], [112], or when animated traces are replayed in the tools [4], [68], [90], [101]. However, in contrast to our work, this literature does not discuss how to design moving visualizations and most visualizations are not embedded with a data referent.…”
Section: Moving Visualization Stationary Viewermentioning
confidence: 85%
“…One interesting opportunity for AR/VR is real-time visual feedback. Both Wu et al's work on VR table tennis skill training [108] and Lin et al's work on AR visualization for basketball free-throw training [96] showed that the real-time visual feedback can improve the player's performance. In some sense visualizations in motion in AR/VR share challenges with other scenarios, for example, when data representations can be moved around in a 3D scene (data physicalizations or flat screens) or when data is embedded with objects or devices (mobile and wearable devices).…”
Section: Technologymentioning
confidence: 99%
“…This is particularly interesting for the human-centred security domain where private and sensitive contexts are often challenging to study [19,77]. We also noticed that VR has already been successfully applied in several other research domains (e.g., Human-computer Interaction [44,47,52,76], Information Visualisation [81,85]).…”
Section: Lessons Learned From Prior Workmentioning
confidence: 99%
“…Footwork is an important part of table tennis batting and the beginning of each action, and the source of strength comes from the feet and legs. Wu et al felt that when table tennis players take the initiative to attack the ball, in order to improve the quality of the shot, the movement of the upper limbs alone is not enough [ 7 ]. In other words, superb ball skills depend on precise footwork movement, and agile hitting awareness is achieved by flexible, fast, and stable footwork.…”
Section: Literature Reviewmentioning
confidence: 99%