Proceedings of the 2020 SIAM International Conference on Data Mining 2020
DOI: 10.1137/1.9781611976236.9
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Stacked Mixed-Order Graph Convolutional Networks for Collaborative Filtering

Abstract: Graph-based recommendation algorithms treat useritem interactions as bipartite graphs, based on which low-dimensional vector representations of users and items seek to preserve the relationships among them. Previous methods usually capture users' preferences by directly learning first-order neighborhood patterns for each node, which limits their ability to exploit the similarity between two distant users/items as well as a user's preferences toward distant items. To address this potential weakness, in this pap… Show more

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Cited by 20 publications
(11 citation statements)
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“…We review some graph-based recommendation methods as we adopt the graph neural network (GNN) [38,43,46,54] for the game recommendation. Graph-based recommendation methods model useritem interactions as a bipartite graph [2,14,23,32,51,53], with potential extensions to the heterogeneous graph with additional user-user social graph [25,49] and item knowledge graph [39,40]. Graph-based methods mostly adopt GNN for learning nodes (users and items) embeddings.…”
Section: Graph-based Recommendationmentioning
confidence: 99%
“…We review some graph-based recommendation methods as we adopt the graph neural network (GNN) [38,43,46,54] for the game recommendation. Graph-based recommendation methods model useritem interactions as a bipartite graph [2,14,23,32,51,53], with potential extensions to the heterogeneous graph with additional user-user social graph [25,49] and item knowledge graph [39,40]. Graph-based methods mostly adopt GNN for learning nodes (users and items) embeddings.…”
Section: Graph-based Recommendationmentioning
confidence: 99%
“…And then, many GCN-based recommendation models have been developed. For example, GC-MC [29] employs one convolution layer to exploit the direct connections between users and items; PinSage [43] combines random walks with multiple graph convolution layers on the item-item graph for Pinterest image recommendation; MEIRec [8] utilizes metapath-guided neighbors to exploit rich structure information for intent recommendation; NGCF [33] exploits high-order proximity by propagating embeddings on the user-item interaction graph; instead of implicitly capturing the high-order connectivity through the propagation embedding, SMOG-CF [45] is proposed to directly capture the high-order connectivity between neighboring nodes at any order. Multi-GCCF [28] explicitly incorporates the user-user and item-item graphs, which is built upon the user-item bipartite graph, in the embedding learning process.…”
Section: Related Workmentioning
confidence: 99%
“…This work focuses on grouping search results based on the user's broad intent specified in the query. There are a few more research [26], [27], [28], [29] on e-commerce domain where product recommendation was learned using Graph representation which were built using user-item engagement data.…”
Section: Previous Workmentioning
confidence: 99%