The requirements for the results of mastering the main educational program by students determine that a digital school graduate must have a culture of thinking, the ability to generalize, analyze, perceive information (including in a foreign language), set a goal and choose ways to achieve it. The development of relevant skills is actively taking place in the lessons of computer science, mathematics, physics, chemistry. Intercultural communication in the study of a foreign language and literature provides certain didactic opportunities for the formation of abilities to perform mental operations, choose the best way to achieve a goal, etc. To form the appropriate skills that determine the essence of algorithmic thinking, the authors propose to include the interactive simulators in the foreign language communicative activity of students. The methodology is based on the analysis of the capabilities of interactive simulators for various purposes: in online games (Lingo Play, Kid Mama), in quests (Learnis), in puzzles, crossword puzzles, and quizzes. The eTreniki online constructor is used (Kokla, Krypton, Morfanki, Kartofan services) to create a game simulator in the classroom.Research results. The students of the experimental group study services for creating interactive simulators and use them in intercultural communication. In conclusion, the possibilities of interactive simulators for the development of algorithmic thinking of schoolchildren in intercultural communication are formulated: activating cognition, determination of the structure of actions to achieve the goal, evaluation and analysis of the result, etc.