Proceedings of the 19th Spring Conference on Computer Graphics 2003
DOI: 10.1145/984952.984987
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Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines

Abstract: This paper presents several strategies to interactively explore 3D flow. Based on a fast illuminated streamlines algorithm, standard graphics hardware is sufficient to gain interactive rendering rates. Our approach does not require the user to have any prior knowledge of flow features. After the streamlines are computed in a short preprocessing time, the user can interactively change appearance and density of the streamlines to further explore the flow. Most important flow features like velocity or pressure no… Show more

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Cited by 73 publications
(51 citation statements)
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“…For instance, the effect of evenly spaced line primitives, either in object-space or view-space, could be investigated. Similar approaches were presented by Mattausch et al [18] and Vilanova et al [30].…”
Section: Discussionmentioning
confidence: 52%
See 1 more Smart Citation
“…For instance, the effect of evenly spaced line primitives, either in object-space or view-space, could be investigated. Similar approaches were presented by Mattausch et al [18] and Vilanova et al [30].…”
Section: Discussionmentioning
confidence: 52%
“…the line perception could be enhanced by means of shadows [19] or halo effects [7,18]. Additionally, more elaborate opacity mappings could be applied to the presented line primitives, highlighting only the curves that portray certain properties of interest [25].…”
Section: Discussionmentioning
confidence: 99%
“…A large body of work describes the generation of integral lines, and for our purpose we focus on methods that allow real-time interaction. Interactive integral lines were readily presented by Mattausch et al [19], discussing evenly-spaced streamlines. More recently, Cuntz et al [4] and Köhn et al [15] have presented integral line tracing techniques, employing capabilities of modern consumer graphics hardware.…”
Section: Related Workmentioning
confidence: 99%
“…The same authors also proposed a viewdependent LIC technique for surfaces [12]. Another solution to avoid visual clutter is to use focus+context methods, for example as done by Mattausch et al [18].…”
Section: Related Workmentioning
confidence: 99%