2013
DOI: 10.4208/nmtma.2013.mssvm16
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Stroke-Based Surface Reconstruction

Abstract: In this paper, we present a surface reconstruction via 2D strokes and a vector field on the strokes based on a two-step method. In the first step, from sparse strokes drawn by artists and a given vector field on the strokes, we propose a nonlinear vector interpolation combining total variation (TV) and H^ regularization with a curl-free constraint for obtaining a dense vector field. In the second step, a height map is obtained by integrating the dense vector field in the first step. Jump discontinuities in sur… Show more

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Cited by 3 publications
(6 citation statements)
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References 43 publications
(27 reference statements)
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“…In this paper the author discusses in detail the philosophy behind generating 3D surfaces from shaded/lighted images. Several SFS techniques have taken inspiration from Koenderink work such as [4], [5], and [6].…”
Section: Introductionmentioning
confidence: 99%
“…In this paper the author discusses in detail the philosophy behind generating 3D surfaces from shaded/lighted images. Several SFS techniques have taken inspiration from Koenderink work such as [4], [5], and [6].…”
Section: Introductionmentioning
confidence: 99%
“…Reconstructing an image from its little information available is a challenging but interesting task for image processing, which has attracted much attention over the years, finding applications in many areas where, for instance, information are available only in the form of a small number of level lines or isolated points. Two of its well known applications are the sketch based design where three dimensional figures or structures are designed from sketches made by an artist or a computer program, and the surface reconstruction where three dimensional surface is reconstructed from its level lines, see for instance two recent publications [11,15], for a review on the subject. In this paper, we are interested surfaces that are moderately complex, in the sense that they contain both structured and unstructured geometries, man made or natural, and feature both kinks (sharp twists) and creases (folds).…”
Section: Introductionmentioning
confidence: 99%
“…A different class of models, based on the total variation minimization, turned out to be much more effective, cf. [11]. The model presented in these two papers is based on interpolating normal vectors under the curl-free constraint and then reconstructing the 3D surface from the obtained vector field.…”
Section: Introductionmentioning
confidence: 99%
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