2022
DOI: 10.48550/arxiv.2203.14478
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Structured Local Radiance Fields for Human Avatar Modeling

Abstract: It is extremely challenging to create an animatable clothed human avatar from RGB videos, especially for loose clothes due to the difficulties in motion modeling. To address this problem, we introduce a novel representation on the basis of recent neural scene rendering techniques. The core of our representation is a set of structured local radiance fields, which are anchored to the pre-defined nodes sampled on a statistical human body template. These local radiance fields not only leverage the flexibility of i… Show more

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Cited by 1 publication
(1 citation statement)
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References 69 publications
(144 reference statements)
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“…Recently, some methods [9,46,69,86] model the shapes of dynamic humans as implicit neural representations and attempt to optimize them from human scans. Another line of works [28,30,34,36,40,56,58,65,91,92,94,[100][101][102]104] exploits dynamic implicit neural representations and differentiable renderers to reconstruct 3D human models from videos. To represent dynamic humans, Neural Actor [40] augments the neural radiance field with the linear blend skinning model [35].…”
Section: Related Workmentioning
confidence: 99%
“…Recently, some methods [9,46,69,86] model the shapes of dynamic humans as implicit neural representations and attempt to optimize them from human scans. Another line of works [28,30,34,36,40,56,58,65,91,92,94,[100][101][102]104] exploits dynamic implicit neural representations and differentiable renderers to reconstruct 3D human models from videos. To represent dynamic humans, Neural Actor [40] augments the neural radiance field with the linear blend skinning model [35].…”
Section: Related Workmentioning
confidence: 99%