2003
DOI: 10.1016/s0097-8493(03)00149-3
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Subdivision interpolating implicit surfaces

Abstract: Interpolating implicit surfaces using radial basis functions can directly specify surface points and surface normals with closed form solutions, so they are elegantly used in surface reconstruction and shape morphing. This paper presents subdivision interpolating implicit surfaces, a new progressive subdivision tessellation scheme for interpolating implicit surfaces controlled by a triangular mesh with arbitrary topology. We use a recursive polyhedral subdivision scheme to subdivide the control triangular mesh… Show more

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Cited by 20 publications
(6 citation statements)
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“…Now, building a raw deformable surface mesh based on the acquired discrete points efficiently is considered. For an implicit surface building mission, energy minimization can be solved using RBF (radial basis function), a well-established mathematical tool for solving scattered data interpolation problems [23], which accounts for its popularity in surface recovery applications.…”
Section: Scene Flow-based Environment 3d Reconstructionmentioning
confidence: 99%
“…Now, building a raw deformable surface mesh based on the acquired discrete points efficiently is considered. For an implicit surface building mission, energy minimization can be solved using RBF (radial basis function), a well-established mathematical tool for solving scattered data interpolation problems [23], which accounts for its popularity in surface recovery applications.…”
Section: Scene Flow-based Environment 3d Reconstructionmentioning
confidence: 99%
“…Then generate all the necessary points for covering the hole area in its entirety. To guarantee the connectivity of the source skull mesh and the insertion points, we then build an implicit surface to represent the hole using a Radial Basis Function (RBF) [6] [7] and the position of insertion points is adjusted by using the Newton Iteration Method [8] .Finally a Laplacian operator is applied to smooth the triangular mesh surface [9] .…”
Section: System Overviewmentioning
confidence: 99%
“…[8] to get the texture coordinate of non-constrained points according to the constrained points. See the final resultFigure 3(c) and (d).…”
mentioning
confidence: 99%
“…Velho [14] presented a simple and efficient algorithm through a physical process of simulating particle movement. Jin et al [15] combines subdivision and physical simulation process to render the so-called subdivision interpolating implicit surfaces. Based on Velho's and Jin's work, we propose a piecewise rendering method of the global approximation.…”
Section: Global Surface Visualizationmentioning
confidence: 99%
“…In this paper, the vertices of sub-triangles are named subdivision-points and all the sub-triangles form a subdivision net. In [14] and [15], the projection or mapping of the subdivision-points onto the underlying surface were driven by simulating particles' free movement along gradient descending direction of the surface function. In the paper, however, we use the normals attached to each vertex of the input mesh to find the projected points of the subdivision-points onto the global approximation surface.…”
Section: Global Surface Visualizationmentioning
confidence: 99%