2018
DOI: 10.1109/tciaig.2017.2706745
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Symbolic Reasoning for <italic>Hearthstone</italic>

Abstract: Abstract-Trading-Card-Games are an interesting problem domain for Game AI, as they feature some challenges, such as highly variable game mechanics, that are not encountered in this intensity in many other genres. We present an expert system forming a player-level AI for the digital Trading-Card-Game Hearthstone. The bot uses a symbolic approach with a semantic structure, acting as an ontology, to represent both static descriptions of the game mechanics and dynamic game-state memories. Methods are introduced to… Show more

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Cited by 11 publications
(7 citation statements)
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References 17 publications
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“…Esports have been covered extensively in academic literature from its rise as a major form of entertainment to its fit within the defining characteristics of “sport” (Jenny, Manning, Kelper, & Olrich, 2017; Hamari & Sjöblom, 2017; T. L. Taylor, 2012). Hearthstone has received little scholarly attention, most of which has focused on statistical modeling and artificial intelligence (García-Sánchez, Tonda, Mora, Squillero, & Merelo, 2018; Goes et al, 2017; Stiegler, Dahal, Maucher, & Livingstone, 2018) but has not been the focus of any academic articles focusing on community and esports spaces since its launch in early 2014. Its uniqueness as an emerging esport and its rising global popularity demand further analysis.…”
mentioning
confidence: 99%
“…Esports have been covered extensively in academic literature from its rise as a major form of entertainment to its fit within the defining characteristics of “sport” (Jenny, Manning, Kelper, & Olrich, 2017; Hamari & Sjöblom, 2017; T. L. Taylor, 2012). Hearthstone has received little scholarly attention, most of which has focused on statistical modeling and artificial intelligence (García-Sánchez, Tonda, Mora, Squillero, & Merelo, 2018; Goes et al, 2017; Stiegler, Dahal, Maucher, & Livingstone, 2018) but has not been the focus of any academic articles focusing on community and esports spaces since its launch in early 2014. Its uniqueness as an emerging esport and its rising global popularity demand further analysis.…”
mentioning
confidence: 99%
“…This line of effort should focus on probabilistic model checking to validate game balance and building smart opponents that can "think" like near-peer adversaries. One possible AI method is the Monte Carlo search tree implemented for Hearthstone [28]. This next step will help to validate BSN as an MDO model, create relevant learning opportunities, and reveal the most promising game strategies for deeper analysis regarding real-world strategies.…”
Section: Discussionmentioning
confidence: 99%
“…8 Cyber Threat Defender, 9 another serious game, also influenced the design. In particular, Hearthstone has been the topic of recent research applying Artificial Intelligence (AI) research to create capable autonomous agents [28] [29].…”
Section: Collectable Card Game Genrementioning
confidence: 99%
“…Hearthstone is a particularly challenging game because of the amount of information hidden from the player, stochasticity, and high branching factor. As a result, there are many approaches to creating AI agents to play Hearthstone [11,16,20,39,40,42,45]. Furthermore, there have been significant advancements in win predictions based on game state evaluation [26,28,29].…”
Section: Automated Deckbuilding and Playtestingmentioning
confidence: 99%