“…Esports have been covered extensively in academic literature from its rise as a major form of entertainment to its fit within the defining characteristics of “sport” (Jenny, Manning, Kelper, & Olrich, 2017; Hamari & Sjöblom, 2017; T. L. Taylor, 2012). Hearthstone has received little scholarly attention, most of which has focused on statistical modeling and artificial intelligence (García-Sánchez, Tonda, Mora, Squillero, & Merelo, 2018; Goes et al, 2017; Stiegler, Dahal, Maucher, & Livingstone, 2018) but has not been the focus of any academic articles focusing on community and esports spaces since its launch in early 2014. Its uniqueness as an emerging esport and its rising global popularity demand further analysis.…”