2018 First International Conference on Secure Cyber Computing and Communication (ICSCCC) 2018
DOI: 10.1109/icsccc.2018.8703370
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Systematic Survey on Sentiment Analysis

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Cited by 7 publications
(3 citation statements)
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“…Starcraft), important events may take place outside of the player's vision range which are often signalled through sound effects. These sounds can then be analysed in more detail in order to create an appropriate response: while often intuitive for humans, machines can make use of sentiment analysis research [15], for example, to identify what specific sounds might mean. Another interesting line of future work regarding audio analysis would be looking into exactly how removing certain sounds affects the agent's performance, in the context of having an agent proficient enough to be able to solve the games given enough information.…”
Section: Discussionmentioning
confidence: 99%
“…Starcraft), important events may take place outside of the player's vision range which are often signalled through sound effects. These sounds can then be analysed in more detail in order to create an appropriate response: while often intuitive for humans, machines can make use of sentiment analysis research [15], for example, to identify what specific sounds might mean. Another interesting line of future work regarding audio analysis would be looking into exactly how removing certain sounds affects the agent's performance, in the context of having an agent proficient enough to be able to solve the games given enough information.…”
Section: Discussionmentioning
confidence: 99%
“…Moderation and content filtering are, therefore, very important to integrate within our human interaction module. One form of filtering for textual and speech-based content is sentiment analysis [56], which we would use to identify possibly harmful messages received by Thyia before she gets to process them and react accordingly. However, even though research in the area of textual sentiment analysis is plentiful, it is harder to apply the same tools for game content: how could one identify if a given game is unethical?…”
Section: Ethical Implicationsmentioning
confidence: 99%
“…Subjectivity analysis is also considered a tool in the analysis of social problems (Chun et al , 2020; Lee et al , 2018; Molina et al , 2019; Murnion et al , 2018), such as cyberbullying, abusive language, gender violence in texts or parental control. These analyses can be performed considering two main approaches, one of them based on machine learning (ML) and the other in the use of lexicons; nevertheless, the results are better when both strategies are combined (Jain and Singh, 2019; Kaur and Mangat, 2017; Medhat et al , 2014). Another recent study proposed recurrent neural network for sentiment analysis (RNSA), a novel deep learning-based method for sentiment classification that integrates sentiment knowledge, sentiment shifter rules and multiple strategies to overcome the following drawbacks: words with similar semantic context but opposite sentiment polarity, contextual polarity, sentence types, word coverage limit of an individual lexicon and word sense variations (Abdi et al , 2019).…”
Section: Introductionmentioning
confidence: 99%