2010
DOI: 10.1016/j.iheduc.2009.12.003
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Teaching and learning in Second Life: Using the Community of Inquiry (CoI) model to support online instruction with graduate students in instructional technology

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Cited by 128 publications
(59 citation statements)
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“…For example, if a course participant were to take material and connect it to experiences they had outside of the course (i.e., "connecting ideas"), then that would be a measure of integration, and therefore part of the educational experience's cognitive presence (Table 1). Much of the empirical research on the CoI framework in recent years employs the 34-item CoI framework survey instrument to characterize communities of inquiry [27][28][29][30], and the use of the coding protocol within CoI transcript analysis has been critiqued for not revealing more complex features of the educational experience [1]. There are also methodological concerns regarding the capacity of the protocol to measure deep and meaningful learning [31].…”
Section: Coi Coding Protocolmentioning
confidence: 99%
“…For example, if a course participant were to take material and connect it to experiences they had outside of the course (i.e., "connecting ideas"), then that would be a measure of integration, and therefore part of the educational experience's cognitive presence (Table 1). Much of the empirical research on the CoI framework in recent years employs the 34-item CoI framework survey instrument to characterize communities of inquiry [27][28][29][30], and the use of the coding protocol within CoI transcript analysis has been critiqued for not revealing more complex features of the educational experience [1]. There are also methodological concerns regarding the capacity of the protocol to measure deep and meaningful learning [31].…”
Section: Coi Coding Protocolmentioning
confidence: 99%
“…Most implementations and research have taken place at universities in North America, Europe, and Asia, where the language is the medium of instruction, but not the learning objective. Yet, the findings are limited and have been investigated in cultural, educational, and 1 See Akyol, Garrison, & Ozden, 2009;Arbaugh, 2008;Arbaugh, Bangert, & Cleveland-Innes, 2010;Burgess, Slate, Rojas-LeBouef, & LaPrairie, 2010;Garrison, Cleveland-Innes, & Fung, 2010;Goda & Yamada, 2013;Ke, 2010;Kumar, Dawson, Black, Cavanaugh, & Sessums, 2011;Lambert & Fisher, 2013;Shea & Bidjerano, 2010;Stein et al, 2007;Stodel, Thompson, & MacDonald, 2006;Vaughan & Garrison, 2005. 2 See Alavi & Taghizadeh, 2013;Arnold & Ducate, 2006;Asoodar, Atai, Vaezi, & Marandi, 2014;Chen, 2012;Lomicka & Lord, 2007;Olesova, Richardson, Weasenforth, & Meloni, 2011;Randrianasolo, 2013;Tolu, 2010;Yamada, Goda, Matsukawa, Hata, & Yasunami, 2014. For a summary of these studies see González Miy & Herrera Díaz (2015).…”
Section: Online Pedagogy In Language Learningmentioning
confidence: 99%
“…From an educational point of view, learning in Second Life centres around a set of interactive communication tools that can facilitate collaborative activities between instructors and students (Burgess, Slate, Rojas-LeBouef & LaPrairie, 2010;Jarmon, Traphagan, Mayrath & Trivedi, 2009;Pellas & Kazanidis, 2014;Schmeil, Eppler & de Freitas, 2012;Sierra, Gutiérrez & Garzón-Castro, 2012). A sense of presence is developed in the students who feel as if they are physically present in the educational centre and spending time with their instructors/professors or peers (Alenezia & Shahi, 2015).…”
mentioning
confidence: 99%