2020
DOI: 10.1080/00393541.2020.1738165
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Teaching Digital Game Design With Preservice Art Educators

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Cited by 11 publications
(8 citation statements)
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References 29 publications
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“…AR has the advantage of being an aesthetic education medium coupled with a positive response that this technology has a considerable influence where students who study art objects will more easily understand using this technology than not using AR technology which can be seen from the results of comparison and analysis of learning (Baía Reis & Ashmore, 2022;Kumar, 2022;Szymański, 2019;Thomas et al, 2010). AR is considered feasible if it is implemented in art learning media which, from the highest total score of 100, got a score of 87 so that it can be classified as adequate to be implemented as a learning medium (Patton et al, 2020).…”
Section: Educational Need For Ar and Vrmentioning
confidence: 99%
“…AR has the advantage of being an aesthetic education medium coupled with a positive response that this technology has a considerable influence where students who study art objects will more easily understand using this technology than not using AR technology which can be seen from the results of comparison and analysis of learning (Baía Reis & Ashmore, 2022;Kumar, 2022;Szymański, 2019;Thomas et al, 2010). AR is considered feasible if it is implemented in art learning media which, from the highest total score of 100, got a score of 87 so that it can be classified as adequate to be implemented as a learning medium (Patton et al, 2020).…”
Section: Educational Need For Ar and Vrmentioning
confidence: 99%
“…STEM education is defined as an integrated learning approach from science, technology, engineering, and mathematics as a learning approach that combines two or more fields of science. This developed in STEAM is a Sri Hartatik, Nafiah Nafiah, Pance Mariati / Theoretical, Psychological, and Philosophical Interrelation in Mathematics Learning through YouTube for Elementary School Students combination of STEM with elements of "Art" or art, an integrated approach that combines the subjects of Science, Technology, Engineering, Art, and Mathematics to develop student inquiry, communication, and critical thinking during learning (S. Kim et al, 2018;Patton et al, 2020). It is an adaptation of STEM, highlighting the relationship of two or more content areas to guide instruction through observation, investigation, and problem-solving (Singer et al, 2006;Tay et al, 2017;Yakob et al, 2021).…”
Section: The Steam Approachmentioning
confidence: 99%
“…Co-text in social media platform is depend on globalization that represents the increasing dependence, interconnectedness, and integration of the world towards global flows. Globalization, and subsequently technology, has become a driving force in developing education policy in the digital native era(R. Patton et al, 2020). Most elementary school systems are changing their curricula and instructional policies to ensure that students are sufficiently "globalized" and able to compete across various sectors in the digital native arena (Ghavifekr & Rosdy, 2015).…”
Section: Figure 3interrelation Between Factors In Social Media Platfo...mentioning
confidence: 99%
“…Teachers have understood that technology often reduces physical aspects. Therefore art learning is positioned as a balance between physics and technology (Ata-Akturk & Sevimli-Celik, 2020; R. Patton et al, 2020). Physical skills or can be called motor skills, can be processed through digital natives arts education.…”
Section: Figure 3interrelation Between Factors In Social Media Platfo...mentioning
confidence: 99%