2018
DOI: 10.1371/journal.pone.0193562
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TeamWATCH: Visualizing development activities using a 3-D city metaphor to improve conflict detection and team awareness

Abstract: The awareness of others’ activities has been widely recognized as essential in facilitating coordination in a team among Computer-Supported Cooperative Work communities. Several field studies of software developers in large software companies such as Microsoft have shown that coworker and artifact awareness are the most common information needs for software developers; however, they are also two of the seven most frequently unsatisfied information needs. To address this problem, we built a workspace awareness … Show more

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Cited by 5 publications
(9 citation statements)
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“…(d) Second Life representation of team members’ activities on specific tasks. From “TeamWATCH: Visualizing development activities using a 3-D city metaphor to improve conflict detection and team awareness,” by Ye et al (2018). Copyright 2018 Ye et al…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…(d) Second Life representation of team members’ activities on specific tasks. From “TeamWATCH: Visualizing development activities using a 3-D city metaphor to improve conflict detection and team awareness,” by Ye et al (2018). Copyright 2018 Ye et al…”
Section: Resultsmentioning
confidence: 99%
“…We found 29 studies drawing only on objective feedback sources. Objective feedback was presented in form of (1) node graphs (typically employed in social network analysis to depict the structure of team interactions; e.g., Gutwin & Greenberg, 1999; Janssen et al, 2011); (2) icons giving information on team members’ attributes and behaviors, such as time allocation to the team project (Romero et al, 2009), responsiveness to emails (Trainer & Redmiles, 2018), and files currently worked on (Ye et al, 2018, see Figure 3d); or (3) displays of team members’ contributions (e.g., Michinov & Primois, 2005; Ostrander et al, 2020). Two-thirds of these studies were conducted in the lab ( k = 20).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Large displays are a common means to convey information in shared software development workspaces (Ye, Ye, & Liu, 2018). For example, Biehl, Czerwinski, Smith, and Robertson (2007) and Jakobsen et al (2009) use teamwork awareness tools in the form of large wall projections.…”
Section: Ambient Displays In Agile Software Developmentmentioning
confidence: 99%
“…Compared to the training efforts that focus on improving the short term, the development of activities that are intended to enhance the competence for the long term as the anticipation over the needs of the company in the come (Ye, Ye, & Liu, 2018). Development activities can improve the performance in the work of someone, but that is not its primary goal (Bauerle et al, 2016).…”
Section: Introductionmentioning
confidence: 99%