1991
DOI: 10.21236/ada636493
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Technical Writing for Software Engineers

Abstract: The ideas and findings in this report should not be construed as an official DoD position. It is published in the interest of scientific and technical information exchange. Review and Approval This report has been reviewed and is approved for publication. FOR THE COMMANDER

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Cited by 6 publications
(1 citation statement)
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“…The skills learned from these exercises are also useful for future technical communicators in a wide variety of online or otherwise digitally-mediated situations outside of games and game design. We know from the literature that iteration and prototyping are being used in emerging domains such as user experience design (Laroche & Traynor, 2013; Redish & Barnum, 2011) and have long been a part of writing for software engineers (Levine et al., 1991). However, even more globally, current trends in education, business, and leisure suggest that media at large will continue to become more interactive and gamified.…”
Section: Three Game-based Tactics For Teaching Technical Communicationmentioning
confidence: 99%
“…The skills learned from these exercises are also useful for future technical communicators in a wide variety of online or otherwise digitally-mediated situations outside of games and game design. We know from the literature that iteration and prototyping are being used in emerging domains such as user experience design (Laroche & Traynor, 2013; Redish & Barnum, 2011) and have long been a part of writing for software engineers (Levine et al., 1991). However, even more globally, current trends in education, business, and leisure suggest that media at large will continue to become more interactive and gamified.…”
Section: Three Game-based Tactics For Teaching Technical Communicationmentioning
confidence: 99%