2013
DOI: 10.1016/j.sbspro.2013.12.296
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Technology as an Activity System for Self-directed, Expanding Learning: An Analysis based on Activity Theory

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Cited by 5 publications
(4 citation statements)
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“…In the literature, SDL and technology-aided learning are contextualized. Studies have been conducted on topics such as the place of SDL in the elearning environment (Kim, et al, 2014;Song & Hill, 2007), language learning in the e-learning environment (Lai, Shum & Tian, 2014), the opportunity provided for SDL by blogs (Robertson, 2011), the effect of technology on supporting SDL (Akerlind & Trevitt, 1999;Lai, Shum, & Tian, 2014;Lee et al, 2014;Su, Feng, Hsu & Yang, 2013), SDL in planning an e-lesson (Yamagata-Lynch, Do, Skutnik, Thompson, Stephens, & Tays, 2015), and teaching design to increase SDL (Taminiau, Kester, Corbalan, Spector, Kirschner, & van Merriënboer, 2015).…”
Section: Self-directed Learning With Technology (Sdlt)mentioning
confidence: 99%
“…In the literature, SDL and technology-aided learning are contextualized. Studies have been conducted on topics such as the place of SDL in the elearning environment (Kim, et al, 2014;Song & Hill, 2007), language learning in the e-learning environment (Lai, Shum & Tian, 2014), the opportunity provided for SDL by blogs (Robertson, 2011), the effect of technology on supporting SDL (Akerlind & Trevitt, 1999;Lai, Shum, & Tian, 2014;Lee et al, 2014;Su, Feng, Hsu & Yang, 2013), SDL in planning an e-lesson (Yamagata-Lynch, Do, Skutnik, Thompson, Stephens, & Tays, 2015), and teaching design to increase SDL (Taminiau, Kester, Corbalan, Spector, Kirschner, & van Merriënboer, 2015).…”
Section: Self-directed Learning With Technology (Sdlt)mentioning
confidence: 99%
“…Actions are segments consciously chosen by a person (the subject) to attain goals (the object) that typically relate to the motivation underpinning the undertaken activity (such as solving a task in the game), whereas operations are aspects of engagement whose performance does not require any conscious thought (such as clicking a mouse button or drawing on tacit knowledge). Su, Feng, Hsu, andYang (2013, p. 2577) stated that activity theory provides "a useful framework for conceptualizing technology as a dynamic mechanism that conditions and enables development and change in learners and in the mechanism itself." Thus, the perception of the object of study as "a whole" limits the research approaches taken.…”
Section: An Activity-theory Perspective On Serious Gamesmentioning
confidence: 99%
“…Στο επίπεδο αυτό εκτός από τον συγκεκριμένο στόχο έχουμε και ένα κίνητρο για να μας οδηγήσει στο ανώτερο επίπεδο της δραστηριότητας. Οι πράξεις είναι περισσότερο ή λιγότερο αυτοματοποιημένες και συνεπώς μπορεί να διεξαχθούν χωρίς την απόσπαση της προσοχής από τον στόχο (Su, Feng, Hsu, & Yang, 2013;Tan & Melles, 2010) .…”
Section: σχήμα 5-4 η ιεραρχική δόμηση της δραστηριότητας του Leontyev σε σχέση με τη χρήση των τπεunclassified