2022
DOI: 10.3390/su14084786
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Technology-Enhanced Education through VR-Making and Metaverse-Linking to Foster Teacher Readiness and Sustainable Learning

Abstract: The main purpose of this paper is to bring pioneering insights into the core line of sustainable education research by investigating the multi-dimensional aspects of teachers’ readiness to design technology-enhanced learning environments. In order to achieve this goal, this study documents the experiences of pre-service English teachers in instructional Virtual Reality (herein, VR) content design of K–12 English digital textbooks. Furthermore, it examines how their VR creation can be linked to a metaverse plat… Show more

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Cited by 188 publications
(117 citation statements)
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References 30 publications
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“…This also has a direct application to the field of education, as it allows us to design learning environments enhanced by technology so that children and young people become interested in history and value the cultural heritage that surrounds them [31,33].…”
Section: Background and Related Workmentioning
confidence: 99%
“…This also has a direct application to the field of education, as it allows us to design learning environments enhanced by technology so that children and young people become interested in history and value the cultural heritage that surrounds them [31,33].…”
Section: Background and Related Workmentioning
confidence: 99%
“…The virtual, remote, and immersive experiences via XR provided by the metaverse could largely enhance the e-commerce experiences and cost reduction in travel, and information sharing [17]. To impart adaptive and sustainable education, the transformations through XR could provide the teachers and learners with opportunities for critical thinking, better communication, collaboration, and a higher level of creativity [128]. Such multidimensional aspects in learning provide pedagogical benefits and enhanced learning experience.…”
Section: Integrated Learningmentioning
confidence: 99%
“…FRAME's editing tools are intuitive. However, the insertion of 3D objects within the environment can become a usability problem, as the insertion is done through the interface itself, in which the user moves the mouse to modify the size, translation and rotation of the object [Lee and Hwang 2022]. For example, to move an object, the user needs to drag it with the mouse to the desired location.…”
Section: Framementioning
confidence: 99%
“…One of the advantages of FRAME is that it is a web platform, that is, it runs via browser and is therefore cross-platform [Lee and Hwang 2022]. Therefore, it works on desktops, smartphones, tablets and VR headsets, as long as they have compatible browsers.…”
Section: Framementioning
confidence: 99%