2019
DOI: 10.1051/matecconf/201929013012
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TecHUB 4.0 - Technology and Entrepreneurship Education for Bridging the Gap in Smart Product Development

Abstract: Additive manufacturing is a worldwide trend and has been successfully adopted in a wide variety of domains. With applications ranging from automotive, aerospace, military, consumer goods bioprinting and even wearable electronics, the need for trained workforce in additive manufacturing is in high demand. Academia all around the world is adapting to this new trend trying to develop new strategies in delivering suitable competences to their undergraduate, masters’ and PhD students. Such an initiative is the Eras… Show more

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Cited by 4 publications
(1 citation statement)
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“…Science, Technology, Engineering and Mathematics) was developed as a virtual reality (VR) educational environment, and is expected to create more attractive ways of teaching (Palkova et al, 2016, de Mattos, & Popovici, 2018. Other such projects are: a start-up simulation platform for innovation and entrepreneurship in the Life Sciences field (Toma et al, 2020), a social game built as a 3D virtual world for teaching entrepreneurship to young business practitioners (Ionitescu et al, 2019a), software for innovation training and decision making within textiles enterprises (Blaga et al, 2017), an interactive platform for entrepreneurship education in the additive manufacturing area (Ulmeanu et al, 2019), and a VR educational platform for teaching agriculture entrepreneurship, expected to increase young students' motivation, as they are also using this technology for entertainment (Ionitescu et al, 2019b).…”
Section: E-learning Platforms and The Use Of Technology In Entrepreneurship Educationmentioning
confidence: 99%
“…Science, Technology, Engineering and Mathematics) was developed as a virtual reality (VR) educational environment, and is expected to create more attractive ways of teaching (Palkova et al, 2016, de Mattos, & Popovici, 2018. Other such projects are: a start-up simulation platform for innovation and entrepreneurship in the Life Sciences field (Toma et al, 2020), a social game built as a 3D virtual world for teaching entrepreneurship to young business practitioners (Ionitescu et al, 2019a), software for innovation training and decision making within textiles enterprises (Blaga et al, 2017), an interactive platform for entrepreneurship education in the additive manufacturing area (Ulmeanu et al, 2019), and a VR educational platform for teaching agriculture entrepreneurship, expected to increase young students' motivation, as they are also using this technology for entertainment (Ionitescu et al, 2019b).…”
Section: E-learning Platforms and The Use Of Technology In Entrepreneurship Educationmentioning
confidence: 99%