“…Science, Technology, Engineering and Mathematics) was developed as a virtual reality (VR) educational environment, and is expected to create more attractive ways of teaching (Palkova et al, 2016, de Mattos, & Popovici, 2018. Other such projects are: a start-up simulation platform for innovation and entrepreneurship in the Life Sciences field (Toma et al, 2020), a social game built as a 3D virtual world for teaching entrepreneurship to young business practitioners (Ionitescu et al, 2019a), software for innovation training and decision making within textiles enterprises (Blaga et al, 2017), an interactive platform for entrepreneurship education in the additive manufacturing area (Ulmeanu et al, 2019), and a VR educational platform for teaching agriculture entrepreneurship, expected to increase young students' motivation, as they are also using this technology for entertainment (Ionitescu et al, 2019b).…”