2017
DOI: 10.1080/20008198.2017.1386959
|View full text |Cite
|
Sign up to set email alerts
|

Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma

Abstract: Background: Intrusive trauma memories are a key symptom of posttraumatic stress disorder (PTSD), so disrupting their recurrence is highly important. Intrusion development was hindered by visuospatial interventions administered up to 24 hours after analogue trauma. It is unknown whether interventions can be applied later, and whether modality or working-memory load are crucial factors. Objectives: This study tested: (1) whether a visuospatial task would lead to fewer intrusions compared to a reactivation-only g… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
31
1
1

Year Published

2017
2017
2022
2022

Publication Types

Select...
8
2

Relationship

1
9

Authors

Journals

citations
Cited by 42 publications
(34 citation statements)
references
References 61 publications
1
31
1
1
Order By: Relevance
“…However, it is unclear whether such an app sufficiently taxed working memory. Other tasks that at face value do not appear to be visuospatial have been found to be effective in reducing intrusions too, such as a word game ( Hagenaars, Holmes, Klaassen, & Elzinga, 2017 ) and counting backwards in 3′s ( Krans, Näring, & Becker, 2009 ). Further research is needed to disentangle which elements of a task are crucial to observe cognitive interference.…”
Section: Insights From Cognitive Science On the Reduction Of Intrusivmentioning
confidence: 99%
“…However, it is unclear whether such an app sufficiently taxed working memory. Other tasks that at face value do not appear to be visuospatial have been found to be effective in reducing intrusions too, such as a word game ( Hagenaars, Holmes, Klaassen, & Elzinga, 2017 ) and counting backwards in 3′s ( Krans, Näring, & Becker, 2009 ). Further research is needed to disentangle which elements of a task are crucial to observe cognitive interference.…”
Section: Insights From Cognitive Science On the Reduction Of Intrusivmentioning
confidence: 99%
“…These expectations were translated into informative hypotheses, i.e., hypotheses that include specific orderings or (in)equalities between the parameters (Klugkist, Laudy, & Hoijtink, 2005), rather than formulating a non-directional "difference" which is done in a frequentist approach. These informative hypotheses were evaluated using Bayes factors in order to test their relative evidence (see also Hagenaars, Holmes, Klaassen, & Elzinga, 2017). Bayes factors allow for quantification of evidence for null hypotheses (e.g., Wagenmakers, Wetzels, Borsboom, & van der Maas, 2011), which is relevant in this study, because some hypotheses of interest are null hypotheses (H2 and H4; see below and Table 1).…”
mentioning
confidence: 99%
“…Auf Mechanismen der Rekonsolidierung aufbauend, müssten sich Interventionen prinzipiell auch mit (langem) zeitlichem Abstand zum traumatischen Ereignis einsetzen lassen, wenn zuvor eine Reaktivierung der Erinnerung stattgefunden hatte [31]. Das Spielen von Tetris nach aktiver Wiedererinnerung von Filminhalten auch 24h [32] oder gar 72h [33,34] nach dem Traumafilm führte zu einer Reduktion der Intrusionen in den Folgetagen. Eine erste Studie konnte bereits bei Patienten mit komplexer PTBS zeigen, dass deren Intrusionen an Jahre zurückliegende traumatische Ereignisse durch eine einfache Intervention reduziert werden konnten: Das Aufschreiben der traumatischen Erinnerung (Wiedererinnern) und anschließende Spielen von Tetris (Interferenz zur Erzeugung eines Rekonsolidierungs-Updates) [20].…”
Section: Visuospatiale Interventionenunclassified