2019
DOI: 10.1109/tg.2018.2854896
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The 2017 AIBIRDS Level Generation Competition

Abstract: This paper presents an overview of the sixth AIBIRDS competition, held at the 26th International Joint Conference on Artificial Intelligence. This competition tasked participants with developing an intelligent agent which can play the physics-based puzzle game Angry Birds. This game uses a sophisticated physics engine that requires agents to reason and predict the outcome of actions with only limited environmental information. Agents entered into this competition were required to solve a wide assortment of pre… Show more

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Cited by 20 publications
(19 citation statements)
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“…Our game domain is a clone of Angry Birds, called Science Birds [5] for the visualization and simulation of levels. It is a very active game domain in the field of procedural level generation, where level generation competitions are held every year [23].…”
Section: Angry Birdsmentioning
confidence: 99%
“…Our game domain is a clone of Angry Birds, called Science Birds [5] for the visualization and simulation of levels. It is a very active game domain in the field of procedural level generation, where level generation competitions are held every year [23].…”
Section: Angry Birdsmentioning
confidence: 99%
“…• Pig Shooter: The strategy of the Pig Shooter is to directly shoot at the pigs. The agent shoots the bird on the slingshot by randomly selecting a pig and a trajectory to shoot the pig [62].…”
Section: Baseline Agentsmentioning
confidence: 99%
“…Unlike for the Mario AI level generation track, the generators here are not supposed to generate levels for a particular game; instead, they have to generate levels for any game that is given to them (as specified in a particular game description language). Another game-based AI competition with a level generation track is the Angry Birds competition, where the level generation track challenges competitors to submit generators that can create interesting Angry Birds levels with an appropriate level of difficulty [33].…”
Section: Related Workmentioning
confidence: 99%
“…As far as we are aware, all existing open-ended AI research is concerned with the behavior of agents in an environment; this competition is an attempt to bring the open-ended mindset to creating generators of environments. The GDMC competition also differs from existing PCG work and competitions [14,13,26] in that it focuses on holistic and adaptive content generation. Holistic PCG means that we are not looking at the generation of one aspect of the environment on its own, but rather at all of them together: buildings, paths, natural features, backstories, and so on.…”
Section: Introductionmentioning
confidence: 99%