2021
DOI: 10.1080/24704067.2021.1991828
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The Biopsychosocial Factors That Impact eSports Players’ Well-Being: A Systematic Review

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Cited by 16 publications
(9 citation statements)
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References 107 publications
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“…In another research, Rowland & Van Lankveld, (2019) defined that regular exercise scheme resulted in alterations in creatinine, glucose, urea, and some biochemical factors of players. Shulze et al (2021) in their review research examined the impact of electronic sports on anxiety. they stated that electronic sports result in psychological and physiological health issues because of its competitive essence and excessive play.…”
Section: Resultsmentioning
confidence: 99%
“…In another research, Rowland & Van Lankveld, (2019) defined that regular exercise scheme resulted in alterations in creatinine, glucose, urea, and some biochemical factors of players. Shulze et al (2021) in their review research examined the impact of electronic sports on anxiety. they stated that electronic sports result in psychological and physiological health issues because of its competitive essence and excessive play.…”
Section: Resultsmentioning
confidence: 99%
“…Por el contrario, dentro de los aspectos negativos, distintos autores destacan las largas horas de práctica a los que están sujetos los gamers (6-12 horas diarias en función del videojuego), aunque no existe un método de entrenamiento que garantice un alto rendimiento en esports (García-Naveira, 2019;Pedraza-Ramirez, 2019;Sabtan et al, 2022). Además, diferentes estudios indican que a mayor dedicación a los esports y videojuegos se asocia con un peor estilo de vida y hábitos menos saludables, observándose una menor actividad física o mayor sedentarismo, aumento de la masa corporal, peor nutrición (horarios, variedad y cantidad de comida, así como consumo de bebidas) y menor duración/ calidad del sueño (somnolencia y variedad de horarios de descanso), desembocando en problemas de salud general (p.ej., obesidad y diabetes), salud física (p.ej., lesión de muñeca, espalda y visión) y salud psicológica (p.ej., ansiedad, estrés, depresión y burnout), entre otros (Bányai et al, 2019;Chan et al, 2022;García-Naveira et al, 2021;Hong, 2022;Pereira et al, 2022;Sabtan et al, 2022;Shulze et al, 2021).…”
Section: Palavras-chaveunclassified
“…Otro aspecto relacionado a cuidar es el impacto de la alta dedicación al videojuego sobre la salud mental o vulnerabilidad psicológica de los gamers, siendo un tema importante de estudio, ya que se ha observado que la alta exposición a los esports puede favorecer a la aparición de trastornos de la ansiedad, estrés, depresión y síndrome de burnout (Bányai et al, 2019;García-Naveira et al, 2021;Pereira et al, 2022;Shulze et al, 2021).…”
Section: Participantes Fortalezas Individualesunclassified
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“…Based on objective consideration of psychophysiological parameters, it became possible to determine those significant qualities of a professional cyber-gamer, which are a necessary resource for the implementation of game tasks during a sports match and can be considered as professionally significant qualities of a cyber-athlete. Such qualities include the ability to allocate attention between gameplay elements that are important for the tactical management of the game [7].…”
Section: Literature Reviewmentioning
confidence: 99%