2021
DOI: 10.5811/westjem.2020.12.49133
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The Challenging Case Conference: A Gamified Approach to Clinical Reasoning in the Video Conference Era

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Cited by 15 publications
(11 citation statements)
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“…Thus, although videoconferencing tools allow some interaction, audience engagement and active participation are limited. Kobner et al (2020) have described a novel case conference format to train clinical reasoning skills to a spatially distant audience. In their work, the authors describe a gamified serial-cue, low fidelity simulation in which a team of residents must analyze a real case that challenges their clinical reasoning skills.…”
Section: Medical Educationmentioning
confidence: 99%
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“…Thus, although videoconferencing tools allow some interaction, audience engagement and active participation are limited. Kobner et al (2020) have described a novel case conference format to train clinical reasoning skills to a spatially distant audience. In their work, the authors describe a gamified serial-cue, low fidelity simulation in which a team of residents must analyze a real case that challenges their clinical reasoning skills.…”
Section: Medical Educationmentioning
confidence: 99%
“…The main weakness of these studies is the small number of participants, and that they are based on a single-center study. Moreover, only students' attitude was evaluated in O'Connell et al (2020) and Kobner et al (2020), and there are no results about the educational efficacy of the activity. Patel et al (2020) conducted pre-and post-assessment of residents' medical knowledge; however, there was no comparison for knowledge gains in telesimulation versus traditional simulation setups.…”
Section: Medical Educationmentioning
confidence: 99%
“…Virtual e-learning techniques' implementation in medical education generally-not only for psychiatry residents-was described in several articles 10,11,[17][18][19][20][22][23][24][25][26][27][28][29][30][31][32][33][34][35] . Such techniques include for example cloud-based cen-tralized classrooms, distance learning solutions to simulate radiology workstations, simulated daily readouts 27,32 , an online video library of patient encounters, teleconferencing, social media 10 , a flipped virtual classroom model, a social-mediabased platform to provide daily practice questions 11 , virtual wet labs, virtual-reality learning and surgical simulators 18,31 , podcasts 10 , and case conferences that combine low-fidelity simulation with gamification elements 33 . Remote learning in psychiatry was perceived less favorably among residents than in-person learning, while using real patients in e-learning during training in CAP evaluates positively by underground students 5,21 .…”
Section: Pedagogical Challengesmentioning
confidence: 99%
“…58, No. 1, p. 36-45 didactic lectures, and involving real patients in elearning 1,3,4,6,21,33 . Although these tools and techniques cannot substitute for direct patient contact, residents may benefit these tools' continuation of their education, rather than missed learning possibilities.…”
Section: Which Education Practices That Emerged During the First Resp...mentioning
confidence: 99%
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