Abstract. We present the syntax and semantics for a multi-agent dialogue game protocol which permits argument over proposals for action. The protocol, called the PARMA Protocol, embodies an earlier theory by the authors of persuasion over action which enables participants to rationally propose, attack, and defend, an action or course of actions (or inaction). We present an outline of both an axiomatic and a denotational semantics, and discuss an implementation of the protocol for two human agents.