Personality accounts for stable preferences and expectations across a range of simple gamesCitation for published version: Brocklebank, S, Lewis, GJ & Bates, TC 2011, 'Personality accounts for stable preferences and expectations across a range of simple games' Personality and Individual Differences, vol. 51, no. 8, Publisher Rights Statement: NOTICE: this is the author's version of a work that was accepted for publication in Personality and Individual Differences Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Personality and Individual Differences, 51(8), 881-886, doi: 10.1016/j.paid.2011.07.007
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Take down policyThe University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact openaccess@ed.ac.uk providing details, and we will remove access to the work immediately and investigate your claim.Download date: 01. Apr. 2019 NOTICE: this is the author's version of a work that was accepted for publication in Personality and Individual Differences Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Personality and Individual Differences, 51(8), 881-886, doi: 10.1016Differences, 51(8), 881-886, doi: 10. /j.paid.2011 Abstract Behaviour on even simple experimental games shows considerable individual differences, but previous attempts to link these preferences to stable personality traits have had mixed results. Here we address three limitations of earlier studies, namely: 1) uncertainties concerning the reliability of preferences; 2) use of personality instruments with limited cross-study comparability; and 3) confounds where more than one psychological motive can lead to a particular choice. Sixty-seven participants completed 12 distinct real-money games twice over a two-week interval along with 6 measures concerning their expectations about other players' choices. Personality was measured using the full NEO-PI-R. Choices were highly stable across time (r = .84).Moreover, choices on the 12 games and 6 expectations reflected a single underlying dimension of "prosocial orientation", measuring concern for the payoffs received by other player...