Taking cues from the root causes of anxiety and poor student performance, a new course framework is developed using three key elements of game play. These game play elements are abstracted into an integrated teaching framework that gives students a choice in actions, options for cooperation and competition, and allows for revisions of work.Two case studies are examined that demonstrate how this framework can be implemented. One shows how this framework can be incorporated in the final project of a systems analysis and design course. The other shows how the framework can be used in a game design course to prepare students for different career paths.