2020
DOI: 10.12928/irip.v3i2.3049
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The Effectiveness of Online Learning Using Quizizz Education Game Media During the Covid-19 Pandemic in Applied Physics Courses

Abstract: Online learning is learning that is applied by all educational institutions today. The use of appropriate media can support student effectiveness in education, especially in applied physics courses. This study aims to see online learning's effectiveness using quizizz educational media during the covid-19 pandemic in applied physics courses. This research uses a descriptive research method. The population in this study were students of the Almuslim University Physics Education Study Program. The sample selectio… Show more

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Cited by 9 publications
(12 citation statements)
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“…The description of statistics and data decryption is based on student questionnaire answers (Santiani et al, 2020). The purpose of descriptive research is to describe a particular circumstance or condition (Safarati & Rahma, 2020). The stages of descriptive methods, according to (Aulyana & Fauzi, 2019), are as follows; (1) planning, (2) designing, (3) developing instruments, (4) collecting data, and ( 5) describing the data that has been obtained.…”
Section: Methodsmentioning
confidence: 99%
“…The description of statistics and data decryption is based on student questionnaire answers (Santiani et al, 2020). The purpose of descriptive research is to describe a particular circumstance or condition (Safarati & Rahma, 2020). The stages of descriptive methods, according to (Aulyana & Fauzi, 2019), are as follows; (1) planning, (2) designing, (3) developing instruments, (4) collecting data, and ( 5) describing the data that has been obtained.…”
Section: Methodsmentioning
confidence: 99%
“…Nah (2013) menyatakan bahwa dalam perkembangan e-learning, pendekatan gamifikasi menjadi metode baru untuk meningkatkan keterlibatan pembelajar. Quizizz menurut Safarati (2020), sebagai salah satu bentuk e-learning dengan elemen gamifikasi, menawarkan fiturfitur seperti penggunaan berbagai perangkat, poin tambahan untuk respons cepat, avatar, tema, meme, lagu, persaingan antar teman sekelas, dan Leaderboard.…”
Section: Pendahuluanunclassified
“…For this reason, digital-based learning media is needed to be utilised to improve student learning outcomes (Irwan et al, 2019). Utilization of Quizizz media in learning can foster learning motivation because students are very enthusiastic about participating in learning (Anugrawati & Hermansyah, 2021;Safarati & Rahma, 2020) Much research on Quizizz has been done before, including Quizizz's research on motivation (Rosiyanti et al, 2020;Solikah, 2020), learning outcomes (Al Mawaddah et al, 2021;Annisa & Erwin, 2021;Citra & Rosy, 2020;Cristiyanda & Sylvia, 2021), interest (Azzahra & Pramudiani, 2022), concentration (Purba, 2019), and other research. In contrast to previous research, this study focuses on the effectiveness of Quizizz as an evaluation medium in terms of attention and learning motivation, with the hope that it can become new insights for teachers.…”
Section: Introductionmentioning
confidence: 99%