2021
DOI: 10.1080/0144929x.2021.1960606
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The effects of pretraining intervention in immersive embodied virtual reality cardiopulmonary resuscitation training

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Cited by 10 publications
(5 citation statements)
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References 64 publications
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“…Such finding corroborated with that previously reported in the study by Bench et al (2019). In a larger scale study in China, researchers reported that the training effect of using VR as the medium of CPR was significantly better when compared with the traditional video media (Liu et al , 2021). Almousa et al (2019) put forward that training providers can collaborate with heart associations to supplement current means of CPR training with the VR haptic gloves.…”
Section: Discussionsupporting
confidence: 91%
“…Such finding corroborated with that previously reported in the study by Bench et al (2019). In a larger scale study in China, researchers reported that the training effect of using VR as the medium of CPR was significantly better when compared with the traditional video media (Liu et al , 2021). Almousa et al (2019) put forward that training providers can collaborate with heart associations to supplement current means of CPR training with the VR haptic gloves.…”
Section: Discussionsupporting
confidence: 91%
“…A possible explanation for our finding could be that our material was designed specifically for IVR instead of being adapted from an existing 2D video, which maximized the advantages of IVR features and was appropriate for IVR presentation (Baceviciute et al, 2020 ). This result indicated whether the content was suitable for presentation in IVR did matter (Howard et al, 2021 ) and whether ECL was not necessarily positively related to the immersion level of media, as previous research suggested (Khot et al, 2013 ; Birbara et al, 2020 ; Liu et al, 2021 ; Makransky and Petersen, 2021 ).…”
Section: Discussionsupporting
confidence: 59%
“…Specifically, some studies tested cognitive load but were unable to identify the different effects of the three load types in the case where GCL and mental effort may be beneficial to learning at an appropriate level (Slobounov et al, 2015 ; Andersen et al, 2016 ; Roettl and Terlutter, 2018 ; Makransky et al, 2019a ). We also noticed that the negative effect of IVR compared with other nonimmersive media was attributable to an increase in cognitive load, but no direct measure of the cognitive load was conducted to confirm the statement (Richards and Taylor, 2015 ; Wang and Yao, 2020 ; Liu et al, 2021 ). Hence, the present research aimed to use self-reporting to test the specific extraneous load not conducive to optimizing the user experience, attracting user attention or enhancing content recall.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Thus, one may depict that the media immersion level and pre-training intervention strategy have a significant interaction effect on the level of skill transfer and that pre-training intervention promoted skills transfer in VR training but did not have a similar effect on video embodied training. These results indicate that incorporating a pre-training intervention by providing preparatory information can enhance the learning outcomes in VR training (Liu, Tang, and Wang 2021).…”
Section: Xr In the Era Of Covid-19mentioning
confidence: 74%