2021
DOI: 10.3916/c69-2021-10
|View full text |Cite
|
Sign up to set email alerts
|

The impact of serious games in mathematics fluency: A study in Primary Education

Abstract: In recent years there has been a renewal of educational software encouraged by the incorporation of specific designs based on serious games. Previous studies on their use do not provide conclusive data on the advancement in learning, both at a general level and in specific contents. The main objective of this work is to study the impact of the use of serious games in primary education classrooms, specifically on mathematics fluency, taking into account gamification variables and teaching experience. A quasi-ex… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0
4

Year Published

2022
2022
2024
2024

Publication Types

Select...
7
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 20 publications
(12 citation statements)
references
References 28 publications
0
6
0
4
Order By: Relevance
“…Likewise, serious games were confirmed as a powerful, attractive, and effective tool with a high motivational impact (Fraga-Varela et al, 2021;Hanna et al, 2021;Susi et al, 2007;Rocha & Dondio, 2021).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Likewise, serious games were confirmed as a powerful, attractive, and effective tool with a high motivational impact (Fraga-Varela et al, 2021;Hanna et al, 2021;Susi et al, 2007;Rocha & Dondio, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…To achieve this, it must have a clear objective, present challenges at different levels, have the agreement of the participants to interact, making time go unnoticed, and to foffer feedback (Amzalag, 2021). These aspects are essential to obtain the advantages in terms of enjoyment, fun, attraction, interest, and motivation (Gounaridou et al, 2021;Hanna et al, 2021;Fraga-Varela et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…La lúdica permite que el enseñar y el aprender sean procesos activos, enérgicos que permitan la participación de todos los miembros de la educación y que se enriquezcan de forma continua (Fraga-Varela et al 2021), lo que permite determinar que de esta manera se logra el primer objetivo específico planteado: Definir las estrategias lúdico pedagógicas en el proceso de enseñanza aprendizaje de los estudiantes de preescolar, primero y segundo, para activar el interés del niño por el conocimiento, centrar su atención en un proceso dinámico y significativo de amor al medio ambiente. Al ahondar en la segunda categoría "residuos sólidos".…”
Section: Categoríasunclassified
“…Mathematics and physical education were the main fields of study when the previous researchers conducted their research. A number of researchers apply games in mathematics learning in elementary schools (Fernández-Oliveras, Espigares-Gámez, & Oliveras, 2021;Fraga-Varela Dr., Vila-Couñago Dr., & Martínez-Piñeiro Dr., 2021;P Juric, Bakaric, & Matetic, 2021;Pires et al, 2019). Games in the form of invasion can be used in the field of physical education studies (Otero Saborido et al, 2014).…”
Section: Figure 8 the Main Fields Of Study That Use Games In Their Le...mentioning
confidence: 99%