2015
DOI: 10.5367/ihe.2015.0270
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The Impact of SimVenture on the Development of Entrepreneurial Skills in Management Students

Abstract: The purpose of this study was to bridge a gap in our understanding of the role business simulation games can play in the development of entrepreneurial capabilities in undergraduate students. While entrepreneurship education has come a long way from being a branch of business and management studies, to its current status as a core discipline in its own right, the debate on the pedagogy of entrepreneurship education continues. The best results in entrepreneurship education are achieved when students ar… Show more

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Cited by 29 publications
(38 citation statements)
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“…In contrast to the results of the study by Williams (2015), who found that second-year undergraduate business and management students’ enterprising characteristics improved significantly after involvement with entrepreneurship simulation gaming, these engineering students lacked familiarity with their core degree program and possibly struggled to appreciate and apply entrepreneurship concepts. Also, they did not have business, economics, and management backgrounds or prior learning in those fields.…”
Section: Findings and Discussioncontrasting
confidence: 91%
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“…In contrast to the results of the study by Williams (2015), who found that second-year undergraduate business and management students’ enterprising characteristics improved significantly after involvement with entrepreneurship simulation gaming, these engineering students lacked familiarity with their core degree program and possibly struggled to appreciate and apply entrepreneurship concepts. Also, they did not have business, economics, and management backgrounds or prior learning in those fields.…”
Section: Findings and Discussioncontrasting
confidence: 91%
“…As already noted, evaluation of the impact of entrepreneurship courses and enterprise-related subjects on the mindsets of students has been limited (Oosterbeek et al, 2010; Williams, 2015; Zhang et al, 2014). To examine the entrepreneurial learning experience of 423 engineering students at the University of Castilla-La Mancha in Spain, Barba-Sáncheza and Atienza-Sahuquillob (2018) developed pre- and post-course surveys.…”
Section: Methodsmentioning
confidence: 99%
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“…El incremento constante en la aparición de nuevos juegos serios para enseñar el emprendimiento está motivado, entre otros factores, por las diferentes políticas que están alentando la enseñanza del emprendimiento como una vía de desarrollo y bienestar social. En este sentido, tanto la OECD (2013) como la Comisión Europea (2006,2013) han señalado la importancia de la educación en emprendimiento por el papel que juega no sólo en desarrollar competencias, atributos y actitudes en los jóvenes sino también en su forma de pensar (Williams, 2015). De hecho, en los últimos años la Comisión Europea ha financiado diversos proyectos para la enseñanza del emprendimiento mediante juegos serios (PLAYER, StartUp_EU, ENTRExplorer).…”
Section: Introductionunclassified