2020
DOI: 10.1108/jrit-01-2020-0005
|View full text |Cite
|
Sign up to set email alerts
|

The impact of STEAM integration on preservice teachers' disposition and knowledge

Abstract: PurposeThis study intended to provide such an opportunity to preservice teachers with a project-based learning (PBL) approach and an inquiry-based pedagogy to engage them in learning science, technology, engineering and mathematics (STEM) knowledge and skills of integration with adding an art component to STEM as science, technology, engineering, arts and mathematics (STEAM) for K-8 children, and developing their own STEAM tasks. The purpose of this project was to explore how STEAM integration in mathematics m… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 11 publications
(3 citation statements)
references
References 12 publications
0
3
0
Order By: Relevance
“…The results of the research support idea that the STEAM-integrated project-based learning education is interesting and challenging. Students allow explore, analyze, create, discover and draw conclusions related to the important application in real-life [33].…”
Section: Nomentioning
confidence: 99%
“…The results of the research support idea that the STEAM-integrated project-based learning education is interesting and challenging. Students allow explore, analyze, create, discover and draw conclusions related to the important application in real-life [33].…”
Section: Nomentioning
confidence: 99%
“…Meeting the high market demand for science and technology-based products requires an educational system capable of meeting the challenges of. STEAM is one of the approaches that including Science, Technology, Engineering, Arts and Mathematics developed from STEM education by adding elements of art (Arts) in its learning activities (An, 2020) .The art component in STEAM is expressed through art elements, but includes elements of ethics, aesthetics, and rhetoric. Arts can also be linked to students' emotions and creative expression in cognitive understanding (Rahmawati et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…The rapid development of technology in the Industrial Revolution 4.0 has had a significant impact, especially in education [6]. Learning in educational institutions has also undergone lots of changes due to technology [7]. The use of technology is one of the primary sources to support good and quality learning activities [8].…”
Section: Introductionmentioning
confidence: 99%