2006
DOI: 10.1007/s10956-006-9038-y
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The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual Environment

Abstract: This exploratory study investigated data-gathering behaviors exhibited by 100 seventh-grade students as they participated in a scientific inquiry-based curriculum project delivered by a multi-user virtual environment (MUVE). This research examined the relationship between students' self-efficacy on entry into the authentic scientific activity and the longitudinal datagathering behaviors they employed while engaged in that process. Three waves of student behavior data were gathered from a server-side database t… Show more

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Cited by 272 publications
(185 citation statements)
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“…The educational purpose of virtual environments (Dieterle & Clarke, 2009;Ketelhut, 2007) has become a promising area of research, enriching the methods of teaching and learning. So, a new form of virtual environment with the specific purpose of enabling teaching and learning, is developed -the virtual learning environment (VLE).…”
Section: State Of the Art In Virtual Worldsmentioning
confidence: 99%
“…The educational purpose of virtual environments (Dieterle & Clarke, 2009;Ketelhut, 2007) has become a promising area of research, enriching the methods of teaching and learning. So, a new form of virtual environment with the specific purpose of enabling teaching and learning, is developed -the virtual learning environment (VLE).…”
Section: State Of the Art In Virtual Worldsmentioning
confidence: 99%
“…For example, CyberOne: Law in the Court of Public Opinion (Nesson et al 2007), is a course recently offered by the Harvard Law School and the Harvard Extension School. The River City project (Dede and Ketelhut 2003;Dede et al 2002;Ketelhut 2007;Nelson et al 2007) is a MUVE that enables middle school children to learn about disease transmission and has been demonstrated to be an effective tool for learning (Dede and Ketelhut 2003;Dede et al 2002). These technologies can support real-time interactions among large communities of learners, but unless purposefully designed, these open-ended virtual worlds do not necessarily facilitate structured mentoring or conceptual consolidation during the experience.…”
Section: Interactive Technologies For Collaborative Learningmentioning
confidence: 99%
“…The 3DVW provides strong immersion and fidelity, and has a promising outlook for learning [6]. The current research projects have reported that such environments can effectively improve learning motivation, engagement, learning achievement and so on [1,7].…”
Section: Introductionmentioning
confidence: 99%