2019
DOI: 10.17478/jegys.626513
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The Influence of Creative Learning Assisted by Instagram to Improve Middle School Students’ Learning Outcomes of Graphic Design Subject

Abstract: This paper aims to assess the comparison of conceptual application learning outcomes of graphic design subject betwee class with creative learning assisted by social media Instagram and class with problem-based learning without social media Instagram. This research employed semi-experimental approach with non equivalent control group design. It took 144 students of vocational high school divided into four classes (two experimental classes with 72 students and two control classes with 72 students). The experime… Show more

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Cited by 11 publications
(8 citation statements)
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“…Teaching strategies can be developed according to students' actual needs, and students can be motivated to learn and improve their creative interests and thinking skills (Radzi & Sulaiman, 2021). There are some problems in the theory and teaching practice of Graphic Design Course, which only emphasize the interpretation and transmission of knowledge, often neglecting the study in the areas of application, analysis, evaluation and creative thinking (Salehudin, 2019). Therefore, this study is precisely for Graphic Design Projects developed using the GDT Model, which not only follows Bloom's taxonomy of educational objectives but also conforms to the laws of creative thinking in the Double Diamond Model and helps students understand the basics of Graphic Design Projects and improve their creative thinking and comprehensive design skills through project training.…”
Section: Discussionmentioning
confidence: 99%
“…Teaching strategies can be developed according to students' actual needs, and students can be motivated to learn and improve their creative interests and thinking skills (Radzi & Sulaiman, 2021). There are some problems in the theory and teaching practice of Graphic Design Course, which only emphasize the interpretation and transmission of knowledge, often neglecting the study in the areas of application, analysis, evaluation and creative thinking (Salehudin, 2019). Therefore, this study is precisely for Graphic Design Projects developed using the GDT Model, which not only follows Bloom's taxonomy of educational objectives but also conforms to the laws of creative thinking in the Double Diamond Model and helps students understand the basics of Graphic Design Projects and improve their creative thinking and comprehensive design skills through project training.…”
Section: Discussionmentioning
confidence: 99%
“…Instagram is a photo-sharing service application that allows them to take selfies and share them on social networks, including their personal Instagram (Rubiyati et al, 2017). Another study also proven that students taught Instagram-assisted creative learning were higher than those taught problem-based learning (Salehudin, 2019). This shows that through the media, Instagram can be used for learning at school and college.…”
Section: Introductionmentioning
confidence: 86%
“…Innumerable studies have been conducted to evaluate how gamification impacts language learners in the ESL classroom (Cuesta, 2022). Today, in this cutting-edge technology, gamification teaching in the classroom is an essential educational approach that must be prioritised in response to the current shift and equip pupils to adapt to those changes (Salehudin, et al, 2019). Leveraging current technology such as exploring gamification platforms to teach English is not limited to the use of modern appliances and technologies, but also includes the introduction of modern systems and methods that encourage and facilitate the learning process to make it easier and more thorough (Mofareh, 2019).…”
Section: Gamification In Esl Teaching and Its Use In CCLmentioning
confidence: 99%