2023
DOI: 10.3390/bs13030205
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The Mediating Effect of Psychological Ownership on the Relationship between Value Co-Creation and the In-App Purchasing Intention of Mobile Games Players

Abstract: In previous research on in-app purchasing, one of the revenue sources for mobile games focuses on users’ unilateral relationships, such as their achievement, loyalty, and perception. However, little has been discussed about the commercial impact of the bilateral relationship. We extend discussions by examining an unprecedented issue, that is, the role of the bilateral relationships between users and mobile game companies in increasing in-app purchasing intention. We borrow from the business literature and psyc… Show more

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Cited by 6 publications
(4 citation statements)
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“…For example, Chen et al ( 2017) correlated reasonable pricing with more positive attitudes and purchase intentions across mobile games generally. Studies have also linked perceived price value to continued engagement and in-app purchasing in mobile games via gameplay shapes optional purchases (Li & Joo, 2023). Past studies showed information quality, personalization, engagement, and presence impact perceived social worth.…”
Section: Price Valuementioning
confidence: 99%
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“…For example, Chen et al ( 2017) correlated reasonable pricing with more positive attitudes and purchase intentions across mobile games generally. Studies have also linked perceived price value to continued engagement and in-app purchasing in mobile games via gameplay shapes optional purchases (Li & Joo, 2023). Past studies showed information quality, personalization, engagement, and presence impact perceived social worth.…”
Section: Price Valuementioning
confidence: 99%
“…User loyalty refers to a commitment to a brand built over repeated experiences (Nalchigar et al 2016). In mobile games specifically, it's the dedication shown through consistent gameplay and optional spending over time (Li & Joo, 2023). Owning virtual items (Li & Joo, 2023) can lead to satisfaction with features or services (Soltani-Nejad et al 2020), and pure enjoyment (Gultom et al 2021).…”
Section: Loyaltymentioning
confidence: 99%
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“…Subjective factors mainly include game consumption beliefs and awareness, personal habits, economic level, life and work pressure, and time cost. Consumers' game beliefs and addiction level play a decisive role in the consumption of game products, and when players spend more time and money within the game, then they will be prone to top up in the game (Balakrishnan & Griffiths, 2018;Jiao et al, 2021;Li & Joo, 2023). Of course, consumers' own economic level and values constrain their actual consumption behavior, and not having enough more disposable time and money leads to a lack of cost for players, which also affects game consumption (Hamari et al, 2017;Jang & Chung, 2021;Purnami & Agus, 2020).…”
Section: Influential Factors On Players' Purchase Of Game Virtual Pro...mentioning
confidence: 99%