2006
DOI: 10.1007/11755494_8
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The Persuasive Power of Mediated Risk Experiences

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Cited by 9 publications
(2 citation statements)
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“…A simulation can persuade people to change their attitudes or behaviors by enabling them to observe immediately the link between cause and effect (Fogg, 2003). VEs can vividly simulate the consequences of events and actions on users, and are increasingly employed for persuasion in domains that involve risk such as: health, e.g., encouraging people to exercise (Fox and Bailenson, 2009); safety, e.g., perception of fire risks (Chittaro and Zangrando, 2010); sustainability, e.g., attitudes towards climate change (Meijnders et al, 2006). These persuasive applications provide users with virtual experiences of risk such as floods (Zaalberg and Midden, 2010), fires (Chittaro and Zangrando, 2010), aircraft accidents (Chittaro, 2012) or weight gain (Fox and Bailenson, 2009).…”
Section: Persuasive Technologymentioning
confidence: 99%
“…A simulation can persuade people to change their attitudes or behaviors by enabling them to observe immediately the link between cause and effect (Fogg, 2003). VEs can vividly simulate the consequences of events and actions on users, and are increasingly employed for persuasion in domains that involve risk such as: health, e.g., encouraging people to exercise (Fox and Bailenson, 2009); safety, e.g., perception of fire risks (Chittaro and Zangrando, 2010); sustainability, e.g., attitudes towards climate change (Meijnders et al, 2006). These persuasive applications provide users with virtual experiences of risk such as floods (Zaalberg and Midden, 2010), fires (Chittaro and Zangrando, 2010), aircraft accidents (Chittaro, 2012) or weight gain (Fox and Bailenson, 2009).…”
Section: Persuasive Technologymentioning
confidence: 99%
“…With more knowledge and awareness of what the event may feel like, people may respond to victims more quickly, enabling more efficient disaster management. Presence, or the degree to which users actually feel they are in the environment, is an important consideration in response; the vividness and intensity of the virtual experience are both factors in promoting attitude change (Meijnders, Midden, & McCalley, 2006).…”
Section: Prosocial Environmental Behaviormentioning
confidence: 99%