“…A simulation can persuade people to change their attitudes or behaviors by enabling them to observe immediately the link between cause and effect (Fogg, 2003). VEs can vividly simulate the consequences of events and actions on users, and are increasingly employed for persuasion in domains that involve risk such as: health, e.g., encouraging people to exercise (Fox and Bailenson, 2009); safety, e.g., perception of fire risks (Chittaro and Zangrando, 2010); sustainability, e.g., attitudes towards climate change (Meijnders et al, 2006). These persuasive applications provide users with virtual experiences of risk such as floods (Zaalberg and Midden, 2010), fires (Chittaro and Zangrando, 2010), aircraft accidents (Chittaro, 2012) or weight gain (Fox and Bailenson, 2009).…”