“…Still, maintaining control over stimulus parameters in real-world studies can be difficult, and testing has often been limited to viewing static scenes. Despite these efforts, there still remains a need to develop adaptable and controllable stimuli for the purposes of investigating visual search performance using behavioral paradigms that can be considered as more ecologically valid ( Bennett, Bex, Bauer, & Merabet, 2019 ; Helbing, Draschkow, & Võ, 2020 ; Parsons, 2011 ; Parsons, 2015 ; Parsons & Duffield, 2019 ; for further discussion, see Holleman, Hooge, Kemner, & Hessels, 2020 ). In this direction, virtual reality (VR) has gained considerable interest as a way to approach issues related to task realism, immersion, adaptability, and experimental control, and it has even found a growing application in clinical and behavioral neuroscience research (for reviews, see Bouchard, 2019 ; Parsons & Phillips, 2016 ; Tarr & Warren, 2002 ).…”