2018 6th RSI International Conference on Robotics and Mechatronics (IcRoM) 2018
DOI: 10.1109/icrom.2018.8657615
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The Role of AR and VR Technologies in Education Developments: Opportunities and Challenges

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Cited by 93 publications
(56 citation statements)
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“…Simulation learning using AR functions as a substitute for laboratory practices and industrial word practices [29] which is crucial during this pandemic, especially for vocational students. AR is able to describe 3D models, manipulate virtual objects and provide experiences based on abstract concepts [30]. Compared to practical learning videos, learning using AR is interactive, so there is two-way learning between students and learning media [25], [30].…”
Section: The Possible Augmented Reality In Vocational Educationmentioning
confidence: 99%
See 2 more Smart Citations
“…Simulation learning using AR functions as a substitute for laboratory practices and industrial word practices [29] which is crucial during this pandemic, especially for vocational students. AR is able to describe 3D models, manipulate virtual objects and provide experiences based on abstract concepts [30]. Compared to practical learning videos, learning using AR is interactive, so there is two-way learning between students and learning media [25], [30].…”
Section: The Possible Augmented Reality In Vocational Educationmentioning
confidence: 99%
“…AR is able to describe 3D models, manipulate virtual objects and provide experiences based on abstract concepts [30]. Compared to practical learning videos, learning using AR is interactive, so there is two-way learning between students and learning media [25], [30]. Students can carry out AR learning independently and flexibly [31].…”
Section: The Possible Augmented Reality In Vocational Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…[36,37] Examples of fully immersive VR technologies are mobile VR, high-end head-mounted displays or HMDs, and enhanced VR (for example HMD combined with data gloves). [38] In AR, which is a newer technological system, digital information is added to reality; AR evolves when computer-generated objects and real-world elements are linked together, [39] or virtual objects are added to the real world in real-time during the user's experience. As in VR, the feeling of presence and the level of realism can be seen as an indicator of the quality of AR experiences.…”
Section: Authenticity and Fidelity In Simulationmentioning
confidence: 99%
“…In several studies, AR and VR have been found to make teaching and learning more efficient and attractive. [39,44,45] 2.5 Fostering fidelity and authenticity in simulation Finally, it should be remembered that in addition to the stateof-the-art technology, there are a number of practical features that should be considered when planning authentic, high-fidelity simulations for healthcare education. A scoping review from 42 articles recommends the following features: content drawn from real life; interaction and feedback; performance expectations; preparation of the environment; presence of an actual patient; logical and adaptive scenarios; sociological fidelity, and cueing.…”
Section: Authenticity and Fidelity In Simulationmentioning
confidence: 99%