2014
DOI: 10.1007/s10798-014-9294-8
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The role of flow experience and CAD tools in facilitating creative behaviours for architecture design students

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Cited by 8 publications
(9 citation statements)
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“…It was found that the motivating job characteristics of Hackman et al (1975) are context factors that are positively associated with flow in the workplace ( Demerouti, 2006 ; Maeran and Cangiano, 2013 ). In line with this, it was found that subjective relevance ( Shernoff et al, 2003 ; Dawoud et al, 2015 ), importance ( Rha et al, 2005 ; Engeser and Rheinberg, 2008 ), and meaningfulness ( Banfield and Burgess, 2013 ; Hsu et al, 2013 ; Jonson et al, 2015 ; Bonaiuto et al, 2016 ) are positively associated with flow. All of these are concepts at the interface between person and context; if a context (e.g., a certain task or environment) aligns with the needs, values or motives of a person, it will become subjectively relevant, important and meaningful.…”
Section: Resultssupporting
confidence: 60%
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“…It was found that the motivating job characteristics of Hackman et al (1975) are context factors that are positively associated with flow in the workplace ( Demerouti, 2006 ; Maeran and Cangiano, 2013 ). In line with this, it was found that subjective relevance ( Shernoff et al, 2003 ; Dawoud et al, 2015 ), importance ( Rha et al, 2005 ; Engeser and Rheinberg, 2008 ), and meaningfulness ( Banfield and Burgess, 2013 ; Hsu et al, 2013 ; Jonson et al, 2015 ; Bonaiuto et al, 2016 ) are positively associated with flow. All of these are concepts at the interface between person and context; if a context (e.g., a certain task or environment) aligns with the needs, values or motives of a person, it will become subjectively relevant, important and meaningful.…”
Section: Resultssupporting
confidence: 60%
“…There are several factors of a game’s design that seem to facilitate flow. In general, interactivity and playfulness are positively associated with flow ( Rha et al, 2005 ; Voiskounsky et al, 2005 ; Cheok et al, 2011 ; Hong et al, 2013 ; Khan and Pearce, 2015 ) in gaming and in the working or learning context ( Dawoud et al, 2015 ; Meyer et al, 2016 ), while one study found that the content is more important for flow than the interaction ( Marston, 2013 ). Sharitt (2010) additionally found that a balance of difficulty was an important criterion for flow-associated game design.…”
Section: Resultsmentioning
confidence: 99%
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“…The mental rotation involves the ability of 2D and 3D drawing quickly and accurately. The flow experience is a study to test students' creativity in drawing [19], [20]. In fact, the schools only provide basic materials because that makes students' mastery in basic engineering drawings still low.…”
Section: Introductionmentioning
confidence: 99%