2021 International Conference on Information Management and Technology (ICIMTech) 2021
DOI: 10.1109/icimtech53080.2021.9535005
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The Role of Location-based Augmented Reality in Enhancing Visit Intention of Cultural Heritage Site

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Cited by 4 publications
(3 citation statements)
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“…This means that most applications are were designed for individual usage. When a provision for collaboration exists, it focuses either on simple message exchange (Chang, 2013;Wahyuni et al, 2021) or on user-interaction for problem-solving through the application or in the context of a game (Holden, 2014;Innocent & Leorke, 2020). In contrast to Petrovich et al (2018), who examined the interaction of participants around the mobile AR application, this parameter was not considered in the present study given that it does not require a specific and appropriate design for collaborative use (Pombo & Marques, 2020).…”
Section: Discussionmentioning
confidence: 99%
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“…This means that most applications are were designed for individual usage. When a provision for collaboration exists, it focuses either on simple message exchange (Chang, 2013;Wahyuni et al, 2021) or on user-interaction for problem-solving through the application or in the context of a game (Holden, 2014;Innocent & Leorke, 2020). In contrast to Petrovich et al (2018), who examined the interaction of participants around the mobile AR application, this parameter was not considered in the present study given that it does not require a specific and appropriate design for collaborative use (Pombo & Marques, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…55% of applications did not include a script, as opposed to 45% in which the activity was part of a story. The storytelling genre that prevailed was Adventure Game with Missions (Markouzis & Fessakis, 2016;Pombo & Marques, 2020;Wahyuni et al, 2021), followed by Time Travels (Chang, 2013;Poitras et al, 2019), while one case included a Mystery Game (Holden, 2014). In fact, in two cases (Holden, 2014;Markouzis & Fessakis, 2016) the participants reported that the script motivated them and kept their interest high, while in one case (Pendit et al, 2014) they reported that the presentation of the content coupled with storytelling was able to elicit feelings of joy and satisfaction in users.…”
Section: Discussionmentioning
confidence: 99%
“…In [ 42 ], the authors created BataviAR, a location-based AR application that provides informal learning to tourists visiting the historic site of Jakarta Old Town, and in [ 43 ], the authors created a real-time location-based mobile AR system for a cultural site in Mauritius that promotes cultural tourism and enhances the visiting experience.…”
Section: Related Workmentioning
confidence: 99%