Three-dimensional virtual learning environments are considered the most important technological innovations that have attracted the attention of educational institutions due to their ability to simulate reality and allow the learner to interact with them, and as a result, the learner emerges effectively into the learning process and in light of the search for the continuous development and improvement of these environments by employing the latest e-learning strategies, including the gamification strategy, which is a didactic approach that can motivate students to learn by using the elements of games in virtual learning environments to achieve maximum fun and participation in the learning process. This paper aims to present a proposed model for designing 3D virtual learning environments in the light of employing a gamification strategy as a model that is guided by its stages and steps to develop student engagement at Mansoura University in Egypt.The methodology used in the identification of successful strategies and practices is based on reviewing the literature about the concept of the 3D virtual learning environment, its importance, and when to use it in the educational process. In addition, it reviews the strategy of gamification, its components, and its designing steps frameworks. Examples and suggestions are included. As well as it reviews the concept of student engagement, its importance, and its relation with a 3D virtual learning environment. The findings help stakeholders at higher education institutions to propose a framework. This framework integrates three-Dimensional Virtual Learning Environments based on gamification strategy to engage students in delivering engaging content.