2015
DOI: 10.4236/ape.2015.53023
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The Use of Virtual Reality in Motor Learning: A Multiple Pilot Study Review

Abstract: In recent years, technological improvements have allowed for the creation of V.R. environments for different uses, especially in the training of pilots, astronauts, medical staff, soldiers, and athletes. In regards to physical activity, V.R. is currently being used in two main fields: Exergaming and Rehabilitation. The purpose of this article is to investigate the use of this technology as a means of demonstrating and learning motor abilities in many types of populations and situations. Three studies were done… Show more

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Cited by 17 publications
(14 citation statements)
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“…To this extent, we advocate that it would be important to increase accessibility to this technology through developing and maintaining low-cost products on the market. According to Crocetta et al, 63 there are different VR devices that can be efficiently used to provide the user with greater control over the VR experience and associated actions through a remote input device, such as a keyboard or a mouse, 32,63 or by more advanced VR devices such as a Kinect sensor, special gloves, 66 and new hardware that may be adapted to provide a patient-compatible controller that supports arm movements in different game scenarios with an integrated audiovisual interface. 46 It is important to emphasize that because each VR device has a potential function, a multidisciplinary evaluation of each person’s needs is important to provide a functional interaction and identify the best bespoke device.…”
Section: Discussionmentioning
confidence: 99%
“…To this extent, we advocate that it would be important to increase accessibility to this technology through developing and maintaining low-cost products on the market. According to Crocetta et al, 63 there are different VR devices that can be efficiently used to provide the user with greater control over the VR experience and associated actions through a remote input device, such as a keyboard or a mouse, 32,63 or by more advanced VR devices such as a Kinect sensor, special gloves, 66 and new hardware that may be adapted to provide a patient-compatible controller that supports arm movements in different game scenarios with an integrated audiovisual interface. 46 It is important to emphasize that because each VR device has a potential function, a multidisciplinary evaluation of each person’s needs is important to provide a functional interaction and identify the best bespoke device.…”
Section: Discussionmentioning
confidence: 99%
“…The computer game MoviLetrando was developed at the Laboratory for Research on Visual Applications in the State University of Santa Catarina, Brazil ( 73 , 74 ). It has been used in different studies [see ( 75 , 76 )].…”
Section: Interventionmentioning
confidence: 99%
“…Dies kann bei Remote-Laboren nicht gewährleistet werden, da nach wie vor eine Fernsteuerung realer Geräte stattfindet und ein Techniker zur Instandhaltung benötigt wird. Verbindet man Virtual-Reality nun mit Augmented-Reality, also der Möglichkeit virtuelle Inhalte in die reale Welt einzubinden, dann können neue Konzepte entstehen, die vor allem für Expert-Trainee-Szenarien einen Vorteil bringen (Yanovich und Ronen 2015). So können zum Beispiel die Arbeitsschritte eines Lerners mit Hilfe von virtuellen Annotationen an Laborübungen vor Ort angeleitet werden, während gleichzeitig ein Lehrender ortunabhängig mit einer VR-Brille die Rolle des Tutors einnimmt und Hilfestellungen geben kann.…”
Section: Laborbasiertes Lernenunclassified