2017
DOI: 10.1080/00220671.2017.1287046
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Threading mathematics through symbols, sketches, software, silicon, and wood: Teachers produce and maintain cohesion to support STEM integration

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Cited by 19 publications
(9 citation statements)
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“…This entails translating concepts from one situation to another for problem solving purposes. This highlights the power of making activities in building conceptual understanding across various disciplines using different symbols, tools and in different social interactions [14], [15]. Makerspaces combined with mathematical play activities integrate a wide range of tools and scaffolds.…”
Section: Figure 4: Dash Coding and Movement 5 Discussionmentioning
confidence: 99%
“…This entails translating concepts from one situation to another for problem solving purposes. This highlights the power of making activities in building conceptual understanding across various disciplines using different symbols, tools and in different social interactions [14], [15]. Makerspaces combined with mathematical play activities integrate a wide range of tools and scaffolds.…”
Section: Figure 4: Dash Coding and Movement 5 Discussionmentioning
confidence: 99%
“…Mathematics teaching and learning commonly occur in rich environments that include a wide range of physical objects, tools, 3-dimensional models, diagrams, sketches, and symbolic inscriptions. Communication that occurs in such rich settings is usually multi-modal and grounded in the environment, and gesture is an integral part of such communication (e.g., Nathan et al, 2017c). Gesture is also intimately tied to action (Hostetter and Alibali, 2008), and, as such, gestures are ubiquitous in learning settings that involve actions, including working with physical manipulatives and constructing models.…”
Section: Background: Research On Gesture Teaching and Learningmentioning
confidence: 99%
“…Another Noticeable construct is once again the application of parametric equation to generate points on the curve as already described in Eq (7) and Eq (8). After modeling and animation, the last aspect of a basic 2D game is to detect collision between entities.…”
Section: Projectile Simulation On Box 2d and Openglmentioning
confidence: 99%