2011
DOI: 10.1007/s10055-011-0205-y
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Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface

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Cited by 16 publications
(10 citation statements)
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“…In other words, subjects would not spend the time and effort to switch contexts, just to change the editing mode, or to select an object that could already be picked up using the interface at hand. This goes against some previous research findings, such as the rule of dimensional congruence [22], or the methodology to assign 3DUI tasks exclusively to ICs [29]. However, this may also change given an HVE system that has fewer distinctions between the ICs, and requires less time and effort to switch interfaces.…”
Section: Discussioncontrasting
confidence: 49%
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“…In other words, subjects would not spend the time and effort to switch contexts, just to change the editing mode, or to select an object that could already be picked up using the interface at hand. This goes against some previous research findings, such as the rule of dimensional congruence [22], or the methodology to assign 3DUI tasks exclusively to ICs [29]. However, this may also change given an HVE system that has fewer distinctions between the ICs, and requires less time and effort to switch interfaces.…”
Section: Discussioncontrasting
confidence: 49%
“…As an example, our HVE level editing system coordinates two VE representations contained in two ICs: a tablet device with multi-touch input and a 2D GUI, and an HMD-based VR system with wand input. Two closely related works are the HybridDesk, which surrounds a traditional desktop computer with a desktop VE display [29], and SCAPE, which puts a see-through workbench display in the center of a room with projection walls [30]. However, the former limited its ICs to exclusive 3DUI tasks, forcing the user to make unnecessary switches, and the latter mainly focused on view management, instead of rich 3D interactions.…”
Section: Hybrid Virtual Environmentsmentioning
confidence: 98%
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“…Where an interaction spans distinct points on the mixed reality continuum, it is termed a transitional interface. The importance of continuity in transitional interfaces has been highlighted, as well as the lack of a theoretical guideline for when to make these transitions [5], and how much to transition by.…”
Section: Blended / Mixed Realitymentioning
confidence: 99%
“…The HVE system presented in this paper coordinates two VE representations contained in two ICs: a tablet device with multi-touch input and a 2D GUI, and an HMD-based VR system with wand input. Two closely related works are the HybridDesk, which surrounds a traditional desktop computer with a desktop CAVE display [9], and SCAPE, which puts a see-through workbench display in the center of a room with projection walls [7]. However, the former limited its ICs to exclusive 3DUI tasks, forcing the user to make unnecessary switches, and the latter mainly focused on view management, instead of rich 3D interactions.…”
Section: Hybrid Virtual Environmentsmentioning
confidence: 98%