2011 IEEE International Conference on Peer-to-Peer Computing 2011
DOI: 10.1109/p2p.2011.6038659
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Towards a comparative performance evaluation of overlays for Networked Virtual Environments

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Cited by 9 publications
(9 citation statements)
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References 13 publications
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“…In our work, the test environment is the game prototype Planet PI4 running in a simulation mode with computer-controlled players. Both the environment and the metrics have already been published in previous work [8,12].…”
Section: Benchmarking Considerationsmentioning
confidence: 99%
See 1 more Smart Citation
“…In our work, the test environment is the game prototype Planet PI4 running in a simulation mode with computer-controlled players. Both the environment and the metrics have already been published in previous work [8,12].…”
Section: Benchmarking Considerationsmentioning
confidence: 99%
“…An earlier approach to benchmarking of P2P overlays for interest management and spatial event dissemination has been proposed by [8]. In their work, the authors focus on evaluation metrics and user churn modeling, but only use a simple mobility model (random waypoint and single hotspot) to generate the workload.…”
Section: Related P2p Gaming Evaluationsmentioning
confidence: 99%
“…On the next level, we find on the one hand the JoinLeaveOverlayNode which provides basic join and leave operations for nodes in a p2p network, on the other hand we have an IDONode which has more special operations for information dissemination networks (IDO) and also more special join/leave operations. For more details on IDOs, please refer to [23]. Below the JoinLeaveOverlayNode, we find basic interfaces for structured and unstructured overlay nodes.…”
Section: A Api For Overlays and Applicationsmentioning
confidence: 99%
“…Both the environment and the metrics have already been published in previous work. [9], [10] The fourth component of a benchmark is a realistic workload for the gaming overlays to be evaluated. Workload generation is the focus of this paper.…”
Section: P2p Gamesmentioning
confidence: 99%
“…In addition, they use a 32-player game played by humans for validation. An earlier approach to benchmarking of P2P overlays for interest management and spatial event dissemination has been proposed by Gross et al [9] In their work, the authors focus on evaluation metrics and user churn modeling, but only use a simple mobility model (random waypoint and single hotspot) to generate the workload. …”
Section: B Previous P2p Gaming Workloadsmentioning
confidence: 99%