2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2017
DOI: 10.1109/vs-games.2017.8056615
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Towards effective serious games

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Cited by 27 publications
(18 citation statements)
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“…Difficulties arise from the intrinsic multidisciplinarity of serious game design and from the challenging balance between game and pedagogical elements. Communication and coordination problems resulting from differences in vocabulary, background, and expectations also arise during the design and development phases [8,16,[20][21][22]. Thus, while mandatory, collaboration in serious game design can be difficult.…”
Section: Collaborative Design Of Serious Gamesmentioning
confidence: 99%
“…Difficulties arise from the intrinsic multidisciplinarity of serious game design and from the challenging balance between game and pedagogical elements. Communication and coordination problems resulting from differences in vocabulary, background, and expectations also arise during the design and development phases [8,16,[20][21][22]. Thus, while mandatory, collaboration in serious game design can be difficult.…”
Section: Collaborative Design Of Serious Gamesmentioning
confidence: 99%
“…deeper lessons are drawn out in a debriefing session". In the field of serious games, De Troyer [23] argues that debriefing is essential for effectiveness as it allows players to reflect on their gaming experience and to turn it into learning. Hence, we propose that a debrief is needed to make sense of agonistic experiences in games and to give players the time and space for critical reflection.…”
Section: Rq1: Are Agonistic Games Capable Of Stimulating Critical Reflection On Unsettling Historical Events?mentioning
confidence: 99%
“…This illustrates that playing an AG is merely an experiential phase in a wider framework for critical reflection; a tool that can support an agonistic mode of remembering but cannot achieve it independently. But while debriefing is considered "an essential part of any serious game" [32], this aspect is often overlooked by designers [17,23].…”
Section: Rq1: Are Agonistic Games Capable Of Stimulating Critical Reflection On Unsettling Historical Events?mentioning
confidence: 99%
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