“…For example, engagement in violent video game play has been linked to antisocial behaviour, higher degrees of externalizing behaviours, aggression, depression, reduced academic performance, as well as elevated psychopathy among adolescent samples (DeLisi, Vaughn, Gentile, Anderson, & Shook, 2012;Milani et al, 2015). Other research has linked cyber-trolling activity (i.e., unprovoked hostile, destructive, or disruptive online behaviour) to indices of sadism, deriving pleasure from other people's pain or humiliation, and Machiavellianism, where personal gain is put above normative societal principles of equality (Buckels, Trapnell, & Paulhus, 2014).…”