2013
DOI: 10.1007/978-3-642-37157-8_28
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Trusting Digital Chameleons: The Effect of Mimicry by a Virtual Social Agent on User Trust

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Cited by 42 publications
(46 citation statements)
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“…In the same business negotiation task, Maddux et al (2008, Study 2) found that the amount of time participants self-reported mimicking their partner was significantly correlated with the partner's rating of trust towards the mimicker, and the partner's trust mediated a positive effect of mimicry on the likelihood of negotiating a successful deal. In line with these findings, Verberne et al (2013) found people rated more trust towards a virtual character that mimicked them, and mimicry also increased participants' willingness to trust the virtual character in a decision-making task. However, they could not replicate these results with a second character and a different behavioural measure.…”
Section: Affiliation and Trustsupporting
confidence: 68%
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“…In the same business negotiation task, Maddux et al (2008, Study 2) found that the amount of time participants self-reported mimicking their partner was significantly correlated with the partner's rating of trust towards the mimicker, and the partner's trust mediated a positive effect of mimicry on the likelihood of negotiating a successful deal. In line with these findings, Verberne et al (2013) found people rated more trust towards a virtual character that mimicked them, and mimicry also increased participants' willingness to trust the virtual character in a decision-making task. However, they could not replicate these results with a second character and a different behavioural measure.…”
Section: Affiliation and Trustsupporting
confidence: 68%
“…Participants who were mimicked rated the character as more effective on a composite scale which included likability (Bailenson & Yee, 2005), although the weighting of likeability was unclear. Another virtual mimicry study found a positive effect on liking for one out of two virtual characters that mimicked participants in the same way (Verberne, Ham, Ponnada, & Midden, 2013). Finally, Maddux, Mullen and Galinsky (2008, Study 2) instructed participants to either mimic or not mimic their partner during a business negotiation task, and found that mimicry did not lead the partners to rate more liking for each other.…”
Section: Abstract: Mimicry Imitation Nonverbal Behaviour Neurocognmentioning
confidence: 98%
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“…For instance, knowing the participant's head location means that a virtual character can be programmed to orient their head and/or gaze towards participant's head (Forbes, Pan, & Hamilton, 2016; Pan & Hamilton, 2015) and to maintain an appropriate social distance by stepping back or forward (Pan, Gillies, Barker, Clark, & Slater, 2012). The ability to link the behaviour of a virtual character to the participant in real time also facilitated a series of studies on mimicry in VR, where the virtual character copies participants’ head movements (Bailenson & Yee, 2007; Verberne, Ham, Ponnada, & Midden, 2013), or both head and torso movements (Hale & Hamilton, 2016). …”
Section: The Foothills – How To Use Vrmentioning
confidence: 99%