Proceedings of the 3rd ACM Symposium on Spatial User Interaction 2015
DOI: 10.1145/2788940.2788943
|View full text |Cite
|
Sign up to set email alerts
|

Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments

Abstract: The study of locomotion in virtual environments is a diverse and rewarding research area. Yet, creating effective and intuitive locomotion techniques is challenging, especially when users cannot move around freely. While using handheld input devices for navigation may often be good enough, it does not match our natural experience of self-motion in the real world. Frequently, there are strong arguments for supporting body-centered selfmotion cues as they may improve orientation and spatial judgments, and reduce… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

1
14
0

Year Published

2016
2016
2022
2022

Publication Types

Select...
2
2
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 35 publications
(15 citation statements)
references
References 36 publications
1
14
0
Order By: Relevance
“…Given this limitation, participants still voiced they liked the motion cueing interfaces better than the Joystick because Interface they were fun, engaging, more realistic, and had the natural feeling of moving. This preference for a more embodied interface is consistent with related interfaces, such as the ChairIO [5], Gyroxus gaming chair [11], or leaning interfaces like the Joyman [3], Wii balance board-based standing leaning interfaces [4], [6], [37], [50] or interfaces where users merely lean their upper body while seated on a stable chair [38]. In order to increase familiarity, we recommend a sufficiently long training phase for unfamiliar motion cueing interfaces before any systematic experiments or testing.…”
Section: Discussionsupporting
confidence: 75%
See 3 more Smart Citations
“…Given this limitation, participants still voiced they liked the motion cueing interfaces better than the Joystick because Interface they were fun, engaging, more realistic, and had the natural feeling of moving. This preference for a more embodied interface is consistent with related interfaces, such as the ChairIO [5], Gyroxus gaming chair [11], or leaning interfaces like the Joyman [3], Wii balance board-based standing leaning interfaces [4], [6], [37], [50] or interfaces where users merely lean their upper body while seated on a stable chair [38]. In order to increase familiarity, we recommend a sufficiently long training phase for unfamiliar motion cueing interfaces before any systematic experiments or testing.…”
Section: Discussionsupporting
confidence: 75%
“…Recent developments in 3D navigation interfaces have begun to take advantage of the power of body-centric physical cues [3]- [5], [11], [37], [38]. Beckhaus and colleagues [5] designed a stool based interface, called ChairIO, a chair-based computer interface that supports 3D motion -both directional and rotational.…”
Section: Leaning Based Interfacesmentioning
confidence: 99%
See 2 more Smart Citations
“…balance to the joystick and Walking-in-Place locomotion technique in a navigation task in a virtual environment(Harris et al, 2014) -Joystick Focusing on the effects of static and dynamic upper body leaning combined to the joystick on perceived distances travelled and self-motion perception(Kruijff et al, 2015) -Leaning body + Joystick Proposing and evaluating the usability of two locomotion techniques, both based on a combination of visual controls and hand gestures using low-cost sensors (Caggianese et al, 2015) -Combined tracking of the user's head and hand Comparison of joystick and four new locomotion techniques in a target finding task in an information rich virtual environment (Kitson et al, 2017a) a chair with leaning capabilities) Study the impact of the NaviChair, a new motion cueing locomotion technique on spatial updating compared to a traditional non-embodied interface (the joystick) (Kitson et al, 2015) a new high fidelity locomotion technique: Human Joystick and comparing it to joystick (McMahan et al, 2012) effectiveness of a new locomotion technique based on the motion capture of different parts of the user's body (Guy et al, 2015) -LazyNav Proposing a new locomotion method based on pressure cushion to explore virtual environment in a seated position (Ohshima et al, 2016) -Intuitive Striding UnitImplementing and comparing eight locomotion techniques in an immersive virtual reality test environment(Bozgeyikli et al, 2016a) …”
mentioning
confidence: 99%