“…They might not have the necessary infrastructure in place to properly embrace the VR-based training. However, it is worth highlighting that despite technological, pedagogical, and organisational challenges, VR based training has gained a keen interest in both educational and industrial communities (Chien et al, 2020;Dubovi et al, 2017;Gao et al, 2019;Virvou & Katsionis, 2008) and several studies have proposed solutions to effectively tackle these challenges (Cherni et al, 2020;Mikropoulos & Natsis, 2011;Qin et al, 2010). From a VR system design standpoint, the relationship between learning content and choice of design elements plays a central role in supporting VR-based learning (Radianti et al, 2020), providing a detailed overview of suitable design elements, such as moving around and realistic surrounding to train for procedural practical knowledge.…”