TEM Journal; Vol 7 2018
DOI: 10.18421/tem71-21
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Use of Social Media in Higher Education Institutions – an Empirical Study Based on Bulgarian Learning Experience

Abstract: Social media have enormous power and trigger changes in whole spectrum of businesses, as well as learning and education. A study of students’ adoption of social media at the University of Economics – Varna (UE-Varna), Bulgaria, has proven its significant impact on young people. Using online questionnaire among 378 students, the high popularity of social media has been confirmed. An important research question is whether higher education institutions teaching students mainly in the fields of social, economic an… Show more

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Cited by 12 publications
(5 citation statements)
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“…At present, the issue of development of digital competence of future teachers in the context of distance learning is relevant. Scientists Neroni, Meijs, Gijselaers, Kirschner, and de Groot [17]; Parusheva, Aleksandrova, and Hadzhikolev [18] substantiate the feasibility and possibility of using distance learning technologies in higher education institutions.…”
Section: Distance Learning As a Modern Educational Technologymentioning
confidence: 97%
“…At present, the issue of development of digital competence of future teachers in the context of distance learning is relevant. Scientists Neroni, Meijs, Gijselaers, Kirschner, and de Groot [17]; Parusheva, Aleksandrova, and Hadzhikolev [18] substantiate the feasibility and possibility of using distance learning technologies in higher education institutions.…”
Section: Distance Learning As a Modern Educational Technologymentioning
confidence: 97%
“…Simultaneously, gaming is also one of the most popular recreational activities for adolescents, serving as a tool to engage students within the educational framework (34) effectively. Game coding education, which allows students to develop and design their own games, can teach students practical skills and increase their self-efficacy and self-esteem (35). In our coding program, session 1 of moving game characters and session 2 of creating obstacles and game reset functions were associated with designing and developing their own games.…”
Section: Coding Education and Self-esteemmentioning
confidence: 99%
“…Selecting social learning systems that deploy features that enhance enjoyment in addition to being functionally effective should be a primary concern of institutional decision-makers (Khechine, Raymond, and Augier 2020). The integration of popular SM functions within an LMS framework could attract potential new students who may be familiar with a particular SM platform (Parusheva, Aleksandrova, and Hadzhikolev 2018). As a means of attracting new students, setting up a course with a familiar platform like Facebook and then transitioning students to learning within an institutional LMS is cited as an excellent way to introduce new learners to an institution's learning environment (Ingalls 2017).…”
Section: Student Recruitmentmentioning
confidence: 99%
“…There is also the issue of security. For example, it is challenging to verify the identity of students via self-created profiles on their SM sites (Parusheva, Aleksandrova, and Hadzhikolev 2018) and to maintain personal privacy in an educational environment that requires interconnectedness (Hamadi et al 2020). Finally, poor internet connectivity can constrain the usefulness of SM and other online platforms, such as LMSs, particularly for students enrolled in distance learning courses (Paidamoyo Nyambuya et al 2021).…”
Section: Technical and Security Issuesmentioning
confidence: 99%