CHI '13 Extended Abstracts on Human Factors in Computing Systems 2013
DOI: 10.1145/2468356.2468527
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User-defined gestures for augmented reality

Abstract: Abstract.Recently there has been an increase in research towards using hand gestures for interaction in the field of Augmented Reality (AR). These works have primarily focused on researcher designed gestures, while little is known about user preference and behavior for gestures in AR. In this paper, we present our guessability study for hand gestures in AR in which 800 gestures were elicited for 40 selected tasks from 20 participants. Using the agreement found among gestures, a user-defined gesture set was cre… Show more

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Cited by 184 publications
(43 citation statements)
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“…Moreover, relevant contributions from other countries can be found. For example, from Russia [133], Canada [20,[134][135][136], Taiwan [137,138], Japan [139][140][141][142][143], New Zealand [15,144,145], Switzerland [146][147][148][149], Singapore [150,151], China [31,152], Australia [35,[153][154][155][156][157][158][159], Korea [33,[160][161][162], Turkey [163,164], Egypt [165], Malaysia [6], or Israel [166,167].…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, relevant contributions from other countries can be found. For example, from Russia [133], Canada [20,[134][135][136], Taiwan [137,138], Japan [139][140][141][142][143], New Zealand [15,144,145], Switzerland [146][147][148][149], Singapore [150,151], China [31,152], Australia [35,[153][154][155][156][157][158][159], Korea [33,[160][161][162], Turkey [163,164], Egypt [165], Malaysia [6], or Israel [166,167].…”
Section: Discussionmentioning
confidence: 99%
“…'Air tap' was left out because it is similar to 'tap and hold' in every aspect except for its duration ('air tap' being more brief and thus less suitable for mid-air haptic actuation). In addition to the default HoloLens commands, we turned to Piumsomboon et al's user-defined AR gesture set [6] to supplement the HoloLens gestures. From it, we selected three additional gestures for our study: a) 'swipe' (used to rotate a carousel); b) 'stop' (used to pause, e.g., a song or video); and c) 'spin [index finger]' (used to increase or decrease the volume).…”
Section: Apparatus and Gesture Selectionmentioning
confidence: 99%
“…In principle, a symbol can be anything that computing systems are able to register as input. This method has been used to design symbols (input) to actuate, among others, touchscreens [13], virtual & augmented reality [6], smart glasses [9], home entertainment systems [10] and public displays [7]. Whereas up until now participants of end-user elicitation studies were tasked with the ideation of the symbol, we assigned ours with the elicitation of what we suggest to call intermediary referents.…”
Section: Introductionmentioning
confidence: 99%
“…[ 25 , 27 ] came up with a taxonomy to describe and classify their gestures and measure the consensus according to those properties. Other user consensus works are not limited to the “2D” manipulation of the space, in [ 24 ] an elicitation study for augmented reality tools was conducted, finding a 29% agreement between subjects.…”
Section: Introductionmentioning
confidence: 99%