Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2007
DOI: 10.1145/1240624.1240752
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Using heart rate to control an interactive game

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Cited by 88 publications
(42 citation statements)
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“…Others have integrated standard exercise equipment, such as the stationary bikes used in Heart Burn [15] and Life is a Village [16]. Exergames have also been developed that do not prescribe the type of exercise, but are based on the player's heart rate, such as Triple Beat [17] and Nenonen et al's biathlon game [18].…”
Section: Exergamesmentioning
confidence: 99%
“…Others have integrated standard exercise equipment, such as the stationary bikes used in Heart Burn [15] and Life is a Village [16]. Exergames have also been developed that do not prescribe the type of exercise, but are based on the player's heart rate, such as Triple Beat [17] and Nenonen et al's biathlon game [18].…”
Section: Exergamesmentioning
confidence: 99%
“…In TripleBeat, joggers are rewarded during a run with high scores for maintaining an appropriate target heart rate [17]. In Nenonen et al's biathlon game, heart rate was used to control the speed of the skier during the race portion and the steadiness of the aim during the shooting portion [18]. Indirect use of heart rate in a game includes Masuko and Hoshino's boxing game, where content is adjusted to keep the player in their target heart rate zone [19], and Buttussi et al's use of heart rate to adjust game difficulty in two sample games [20].…”
Section: Related Workmentioning
confidence: 99%
“…Finding motivation is key to ushering in behaviour change [20]. Thus, visualizing activity data in engaging ways has been studied using e.g., virtual metaphors [6,22], physical metaphors [17,19,34] and video games [2,26]. We explore living visualizations to extend this trend.…”
Section: Introductionmentioning
confidence: 99%